Noah Petherbridge
640e75ba4d
* You can now browse for a custom wallpaper image to use with your levels. A platform-native file picker dialog is used (no WASM support) * In the New/Edit Level Properties dialog, the Wallpaper drop-down includes an option to browse for a custom map. * When editing an existing level: the wallpaper takes effect immediately in your level once the file is picked. For NEW levels, the wallpaper will appear once the "Continue" button is pressed. * All common image types supported: png, jpeg, gif. * The wallpaper is embedded in the level using the filepath "assets/wallpapers/custom.b64img" as a Base64-encoded blob of the image data. * The `doodad show` command will list the names and sizes of files embedded in levels. `doodad show --attachment <name>` will get an attachment and print it to the console window. * To extract a wallpaper image from a level: `doodad show -a assets/wallpapers/custom.b64img | base64 -d > out.png` |
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browser_wasm.go | ||
browser.go | ||
doc.go | ||
file_dialog_fallback.go | ||
file_dialog_native.go | ||
file_dialogs.go |