Noah Petherbridge
640e75ba4d
* You can now browse for a custom wallpaper image to use with your levels. A platform-native file picker dialog is used (no WASM support) * In the New/Edit Level Properties dialog, the Wallpaper drop-down includes an option to browse for a custom map. * When editing an existing level: the wallpaper takes effect immediately in your level once the file is picked. For NEW levels, the wallpaper will appear once the "Continue" button is pressed. * All common image types supported: png, jpeg, gif. * The wallpaper is embedded in the level using the filepath "assets/wallpapers/custom.b64img" as a Base64-encoded blob of the image data. * The `doodad show` command will list the names and sizes of files embedded in levels. `doodad show --attachment <name>` will get an attachment and print it to the console window. * To extract a wallpaper image from a level: `doodad show -a assets/wallpapers/custom.b64img | base64 -d > out.png`
22 lines
415 B
Go
22 lines
415 B
Go
package balance
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// Feature Flags to turn on/off experimental content.
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var Feature = feature{
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Zoom: false,
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CustomWallpaper: true,
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ChangePalette: false,
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}
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// FeaturesOn turns on all feature flags, from CLI --experimental option.
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func FeaturesOn() {
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Feature.Zoom = true
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Feature.CustomWallpaper = true
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Feature.ChangePalette = true
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}
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type feature struct {
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Zoom bool
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CustomWallpaper bool
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ChangePalette bool
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}
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