doodle/pkg/balance/feature_flags.go
Noah Petherbridge 640e75ba4d Custom Wallpapers for Levels
* You can now browse for a custom wallpaper image to use with your
  levels. A platform-native file picker dialog is used (no WASM support)
* In the New/Edit Level Properties dialog, the Wallpaper drop-down
  includes an option to browse for a custom map.
* When editing an existing level: the wallpaper takes effect immediately
  in your level once the file is picked. For NEW levels, the wallpaper
  will appear once the "Continue" button is pressed.
* All common image types supported: png, jpeg, gif.
* The wallpaper is embedded in the level using the filepath
  "assets/wallpapers/custom.b64img" as a Base64-encoded blob of the
  image data.
* The `doodad show` command will list the names and sizes of files
  embedded in levels. `doodad show --attachment <name>` will get an
  attachment and print it to the console window.
* To extract a wallpaper image from a level:
  `doodad show -a assets/wallpapers/custom.b64img | base64 -d > out.png`
2021-06-06 18:59:04 -07:00

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Go

package balance
// Feature Flags to turn on/off experimental content.
var Feature = feature{
Zoom: false,
CustomWallpaper: true,
ChangePalette: false,
}
// FeaturesOn turns on all feature flags, from CLI --experimental option.
func FeaturesOn() {
Feature.Zoom = true
Feature.CustomWallpaper = true
Feature.ChangePalette = true
}
type feature struct {
Zoom bool
CustomWallpaper bool
ChangePalette bool
}