doodle/dev-assets/doodads/objects
Noah Petherbridge 626fd53a84 Checkpoint Flag can Re-assign Player Character
Link a Doodad to a Checkpoint Flag (like you would a Start Flag) and
crossing the flag will replace the player with that doodad. Multiple
checkpoint flags like this can toggle you between characters.

* Azulians are now friendly to player characters who have the word
  "Azulian" in their title.
* Improve Bird as the playable character:
  * Dive animation if the player flies diagonally downwards
  * Animation loop while hovering in the air instead of pausing
* Checkpoint flags don't spam each other on PubSub so much which could
  sometimes lead to deadlocks!

SetPlayerCharacter added to the JavaScript API. The Checkpoint Flag
(not the region) can link to a doodad and replace the player character
with that linked doodad when you activate the checkpoint:

    Actors.SetPlayerCharacter(filename string): like "boy.doodad"

Add various panic catchers to make JavaScript safer and log issues
to console.
2022-01-18 21:24:36 -08:00
..
anvil.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
anvil.png New Doodad: Anvil 2021-08-08 21:57:41 -07:00
checkpoint-active.png Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
checkpoint-flag.js Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
checkpoint-inactive.png Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
exit-flag.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
exit-flag.png Level Exit Doodad 2019-07-02 15:24:46 -07:00
Makefile Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
start-flag.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
start-flag.png Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00