doodle/pkg/uix
Noah Petherbridge 618d4b07c5 WIP: Fix actor collisions with offset hitboxes
When an actor's Hitbox doesn't begin at 0,0 the collision checks between
boxes is buggy. Current progress:

* Player is a 32x64 size sprite with a hitbox of 0,32 32x32 (bottom half)
* Landing onTop works
* Hitting onBottom works
* Bug: colliding from the side currently pushes the player 32px down
  into the floor. With non-offset doodads walking sideways into e.g. a
  locked door halts the X and Y movement until you let go, but offset
  doodads get pushed down mysteriously.
2024-05-28 22:36:53 -07:00
..
magic-form ListBoxes Overhaul 2023-04-08 21:26:08 -07:00
actor_animation.go Rename Go module 2022-09-24 15:17:25 -07:00
actor_collision.go WIP: Fix actor collisions with offset hitboxes 2024-05-28 22:36:53 -07:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Coyote time 2024-02-06 20:56:07 -08:00
canvas_actors.go Resolve circular import errors for Doodle++ plugin 2024-04-18 22:12:56 -07:00
canvas_cursor.go Rename Go module 2022-09-24 15:17:25 -07:00
canvas_debug.go Finalize Non-square Doodads 2023-02-17 21:09:11 -08:00
canvas_editable.go (Experimental) Run Length Encoding for Levels 2024-05-23 23:02:01 -07:00
canvas_link_tool.go Rename Go module 2022-09-24 15:17:25 -07:00
canvas_memory.go Rename Go module 2022-09-24 15:17:25 -07:00
canvas_present.go Fix doodad properties button hitbox 2024-02-11 17:00:19 -08:00
canvas_scrolling.go Fix touchscreen mode detection 2024-04-19 22:01:33 -07:00
canvas_strokes.go Rename Go module 2022-09-24 15:17:25 -07:00
canvas_wallpaper.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
canvas_zoom.go Rename Go module 2022-09-24 15:17:25 -07:00
canvas.go Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
crosshair.go Rename Go module 2022-09-24 15:17:25 -07:00
scripting.go Scripting: Bring Self API up to Actor API parity 2024-04-26 22:34:13 -07:00