Noah Petherbridge
0044b72943
Add the ability to drag and drop Doodads onto the level. The Doodad buttons on the palette now trigger a Drag/Drop behavior when clicked, and a "blueprint colored" version of the Doodad follows your cursor, centered on it. Actors are assigned a random UUID ID when they are placed into a level. The Canvas gained a MaskColor property that forces all pixels in the drawing to render as the same color. This is a visual-only effect, and is used when dragging Doodads in so they render as "blueprints" instead of their actual colors until they are dropped. Fix the chunk bitmap cache system so it saves in the $XDG_CACHE_FOLDER instead of /tmp and has better names. They go into `~/.config/doodle/chunks/` and have UUID file names -- but they disappear quickly! As soon as they are cached into SDL2 they are removed from disk. Other changes: - UI: Add Hovering() method that returns the widgets that are beneath a point (your cursor) and those that are not, for easy querying for event propagation. - UI: Add ability to return an ErrStopPropagation to tell the master Scene (outside the UI) not to continue sending events to other parts of the code, so that you don't draw pixels during a drag event. |
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.. | ||
debug.go | ||
numbers.go | ||
README.md | ||
shell.go | ||
theme.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.