Noah Petherbridge
1a9706c09f
* Rework the Story Mode UI to display level thumbnails. * Responsive UI: defaults to wide screen mode and shows 3 levels horizontally but on narrow/mobile display, shows 2 levels per page in portrait. * Add "Tiny" screenshot size (224x126) to fit the Story Mode UI. * Make the pager buttons bigger and more touchable. * Maximize the game window on startup unless the -w option with a specific window resolution is provided.
41 lines
1015 B
Go
41 lines
1015 B
Go
//go:build js && wasm
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// +build js,wasm
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package wasm
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import (
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"strings"
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"syscall/js"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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)
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// StorageKeys returns the list of localStorage keys matching a prefix.
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func StorageKeys(prefix string) []string {
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keys := js.Global().Get("Object").Call("keys", js.Global().Get("localStorage"))
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var result []string
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for i := 0; i < keys.Length(); i++ {
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value := keys.Index(i).String()
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if strings.HasPrefix(value, prefix) {
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result = append(result,
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strings.TrimPrefix(keys.Index(i).String(), prefix),
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)
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}
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}
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log.Info("LS KEYS: %+v", result)
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return result
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}
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// SetSession sets a text value on sessionStorage.
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func SetSession(key string, value string) {
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js.Global().Get("localStorage").Call("setItem", key, value)
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}
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// GetSession retrieves a text value from sessionStorage.
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func GetSession(key string) (string, bool) {
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var value js.Value
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value = js.Global().Get("localStorage").Call("getItem", key)
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return value.String(), value.Type() == js.TypeString
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}
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