Noah Petherbridge
a06787411d
* pkg/plus/dpp is the main plugin bridge, and defines nothing but an interface that defines the Doodle++ surface area (referring to internal game types such as doodad.Doodad or level.Level), but not their implementations. * dpp.Driver (an interface) is the main API that other parts of the game will call, for example "dpp.Driver.IsLevelSigned()" * plus_dpp.go and plus_foss.go provide the dpp.Driver implementation for their build; with plus_dpp.go generally forwarding function calls directly to the proprietary dpp package and plus_foss.go generally returning false/errors. * The bootstrap package simply assigns the above stub function to dpp.Driver * pkg/plus/bootstrap is a package directly imported by main (in the doodle and doodad programs) and it works around circular dependency issues: this package simply assigns dpp.Driver to the DPP or FOSS version. Miscellaneous fixes: * File->Open in the editor and PlayScene will use the new Open Level window instead of loading the legacy GotoLoadMenu scene. * Deprecated legacy scenes: d.GotoLoadMenu() and d.GotoPlayMenu(). * The doodle-admin program depends on the private dpp package, so can not be compiled in FOSS mode.
22 lines
443 B
Go
22 lines
443 B
Go
// Package plus connects the open source Doodle engine to the Doodle++ feature.
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package plus
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import (
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"errors"
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"github.com/dgrijalva/jwt-go"
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)
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// Errors
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var (
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ErrNotImplemented = errors.New("not implemented")
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ErrRegisteredFeature = errors.New("feature not available")
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)
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// Registration object encoded into a license key file.
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type Registration struct {
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Name string `json:"name"`
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Email string `json:"email"`
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jwt.StandardClaims
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}
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