doodle/pkg/native/engine_wasm.go
Noah Petherbridge 6def8f7625 Walk up slopes smoothly, texture freeing improvement
* Fix collision detection to allow actors to walk up slopes smoothly, without
  losing any horizontal velocity.
* Fix scrolling a level canvas so that chunks near the right or bottom edge
  of the viewpoint were getting culled prematurely.
* Centralize JavaScript exception catching logic to attach Go and JS stack
  traces where possible to be more useful for debugging.
* Performance: flush all SDL2 textures from memory between scene transitions
  in the app. Also add a `flush-textures` dev console command to flush the
  textures at any time - they all should regenerate if still needed based on
  underlying go.Images which can be garbage collected.
2024-02-07 22:14:48 -08:00

32 lines
520 B
Go

//go:build js && wasm
// +build js,wasm
package native
import (
"errors"
"image"
"git.kirsle.net/go/render"
)
func HasTouchscreen(e render.Engine) bool {
return false
}
func TextToImage(e render.Engine, text render.Text) (image.Image, error) {
return nil, errors.New("not supported on WASM")
}
func CopyToClipboard(text string) error {
return errors.New("not supported on WASM")
}
func CountTextures(e render.Engine) string {
return "n/a"
}
func FreeTextures() {}
func MaximizeWindow(e render.Engine) {}