219 lines
4.5 KiB
Go
219 lines
4.5 KiB
Go
package modal
|
|
|
|
import (
|
|
"fmt"
|
|
"time"
|
|
|
|
"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
|
|
"git.kirsle.net/SketchyMaze/doodle/pkg/log"
|
|
"git.kirsle.net/SketchyMaze/doodle/pkg/savegame"
|
|
"git.kirsle.net/SketchyMaze/doodle/pkg/sprites"
|
|
"git.kirsle.net/go/render"
|
|
"git.kirsle.net/go/ui"
|
|
)
|
|
|
|
// ConfigEndLevel sets options for the EndLevel modal.
|
|
type ConfigEndLevel struct {
|
|
Engine render.Engine
|
|
Success bool // false = failure condition
|
|
|
|
// Handler functions - what you don't define will not
|
|
// show as buttons in the modal. Buttons display priority
|
|
// is as follows these docs in the source code.
|
|
OnNextLevel func() // Next Level (victory window)
|
|
OnRetryCheckpoint func() // Retry from Checkpoint (failed)
|
|
OnPityNextLevel func() // Pity "Next Level" (Azulian Tag)
|
|
OnRestartLevel func() // Restart Level
|
|
OnEditLevel func() // Edit Level (if came from editor)
|
|
OnExitToMenu func() // Exit to Menu
|
|
|
|
// Set these values to show the "New Record!" part of the modal.
|
|
NewRecord bool
|
|
IsPerfect bool
|
|
TimeElapsed time.Duration
|
|
}
|
|
|
|
// EndLevel shows the End Level modal.
|
|
func EndLevel(cfg ConfigEndLevel, title, message string, args ...interface{}) *Modal {
|
|
if !ready {
|
|
panic("modal.EndLevel(): not ready")
|
|
} else if current != nil {
|
|
return current
|
|
}
|
|
|
|
// Reset the supervisor.
|
|
supervisor = ui.NewSupervisor()
|
|
|
|
m := &Modal{
|
|
title: title,
|
|
message: fmt.Sprintf(message, args...),
|
|
}
|
|
m.window = makeEndLevel(m, cfg)
|
|
|
|
center(m.window)
|
|
current = m
|
|
|
|
return m
|
|
}
|
|
|
|
// makeEndLevel creates the ui.Window for the Confirm modal.
|
|
func makeEndLevel(m *Modal, cfg ConfigEndLevel) *ui.Window {
|
|
win := ui.NewWindow("EndLevel")
|
|
_, title := win.TitleBar()
|
|
title.TextVariable = &m.title
|
|
|
|
msgFrame := ui.NewFrame("Confirm Message")
|
|
win.Pack(msgFrame, ui.Pack{
|
|
Side: ui.N,
|
|
})
|
|
|
|
msg := ui.NewLabel(ui.Label{
|
|
TextVariable: &m.message,
|
|
Font: balance.UIFont,
|
|
})
|
|
msgFrame.Pack(msg, ui.Pack{
|
|
Side: ui.N,
|
|
})
|
|
|
|
// New Record frame.
|
|
if cfg.NewRecord {
|
|
// Get the gold or silver sprite.
|
|
var (
|
|
coin = balance.SilverCoin
|
|
recordFont = balance.NewRecordFont
|
|
)
|
|
if cfg.IsPerfect {
|
|
coin = balance.GoldCoin
|
|
recordFont = balance.NewRecordPerfectFont
|
|
}
|
|
|
|
recordFrame := ui.NewFrame("New Record")
|
|
msgFrame.Pack(recordFrame, ui.Pack{
|
|
Side: ui.N,
|
|
})
|
|
|
|
header := ui.NewLabel(ui.Label{
|
|
Text: "A New Record!",
|
|
Font: recordFont,
|
|
})
|
|
recordFrame.Pack(header, ui.Pack{
|
|
Side: ui.N,
|
|
FillX: true,
|
|
})
|
|
|
|
// A frame to hold the icon and duration elapsed.
|
|
timeFrame := ui.NewFrame("Time Frame")
|
|
recordFrame.Pack(timeFrame, ui.Pack{
|
|
Side: ui.N,
|
|
})
|
|
|
|
// Show the coin image.
|
|
if cfg.Engine != nil {
|
|
img, err := sprites.LoadImage(cfg.Engine, coin)
|
|
if err != nil {
|
|
log.Error("Couldn't load %s: %s", coin, err)
|
|
} else {
|
|
timeFrame.Pack(img, ui.Pack{
|
|
Side: ui.W,
|
|
})
|
|
}
|
|
}
|
|
|
|
// Show the time duration label.
|
|
dur := ui.NewLabel(ui.Label{
|
|
Text: savegame.FormatDuration(cfg.TimeElapsed),
|
|
Font: balance.MenuFont,
|
|
})
|
|
timeFrame.Pack(dur, ui.Pack{
|
|
Side: ui.W,
|
|
})
|
|
}
|
|
|
|
// Ok/Cancel button bar.
|
|
btnBar := ui.NewFrame("Button Bar")
|
|
msgFrame.Pack(btnBar, ui.Pack{
|
|
Side: ui.N,
|
|
PadY: 4,
|
|
})
|
|
|
|
var buttons []*ui.Button
|
|
var primaryFunc func()
|
|
for _, btn := range []struct {
|
|
Label string
|
|
F func()
|
|
}{
|
|
{
|
|
Label: "Next Level",
|
|
F: cfg.OnNextLevel,
|
|
},
|
|
{
|
|
Label: "Retry from Checkpoint",
|
|
F: cfg.OnRetryCheckpoint,
|
|
},
|
|
{
|
|
Label: "Restart Level",
|
|
F: cfg.OnRestartLevel,
|
|
},
|
|
{
|
|
Label: "Next Level",
|
|
F: cfg.OnPityNextLevel,
|
|
},
|
|
{
|
|
Label: "Edit Level",
|
|
F: cfg.OnEditLevel,
|
|
},
|
|
{
|
|
Label: "Exit to Menu",
|
|
F: cfg.OnExitToMenu,
|
|
},
|
|
} {
|
|
btn := btn
|
|
if btn.F == nil {
|
|
continue
|
|
}
|
|
|
|
if primaryFunc == nil {
|
|
primaryFunc = btn.F
|
|
}
|
|
|
|
button := ui.NewButton(btn.Label+"Button", ui.NewLabel(ui.Label{
|
|
Text: btn.Label,
|
|
Font: balance.MenuFont,
|
|
}))
|
|
button.Handle(ui.Click, func(ed ui.EventData) error {
|
|
m.Dismiss(false)
|
|
btn.F()
|
|
return nil
|
|
})
|
|
button.Compute(engine)
|
|
buttons = append(buttons, button)
|
|
supervisor.Add(button)
|
|
|
|
btnBar.Pack(button, ui.Pack{
|
|
Side: ui.N,
|
|
PadY: 2,
|
|
FillX: true,
|
|
})
|
|
|
|
// // Make a new row of buttons?
|
|
// if i > 0 && i%3 == 0 {
|
|
// btnBar = ui.NewFrame("Button Bar")
|
|
// msgFrame.Pack(btnBar, ui.Pack{
|
|
// Side: ui.N,
|
|
// PadY: 0,
|
|
// })
|
|
// }
|
|
}
|
|
|
|
// Mark the first button the primary button.
|
|
if primaryFunc != nil {
|
|
m.Then(primaryFunc)
|
|
}
|
|
buttons[0].SetStyle(&balance.ButtonPrimary)
|
|
|
|
win.Compute(engine)
|
|
win.Supervise(supervisor)
|
|
|
|
return win
|
|
}
|