Noah Petherbridge
da83231559
Adds some support for "less giant" level screenshots. * In the Editor, the Level->Take Screenshot menu will render a cropped screen shot of just the level viewport on screen. Note: it is not an SDL2 screen copy but generated from scratch from the level data. * In levels themselves, screenshots can be stored inside the level data in three different sizes: large (1280x720), medium and small (each a halved size of the previous). * The first screenshot is created when the level is saved, starting from wherever the scroll position in the editor is at, and recording the 720p view of the level from there. * The level screenshot can be previewed and updated in the Level Properties window of the editor: so you can scroll the editor to just the right position and take a good screenshot to represent your level. * In the future: these embedded level screenshots will be displayed on the Story Mode and other screens to see a preview of each level. Other tweaks: * When taking a Giant Screenshot: a confirm modal will warn the player that it may take a while. And during the screenshot, show the new Wait Modal to block player interaction until the screenshot has finished.
317 lines
7.5 KiB
Go
317 lines
7.5 KiB
Go
package level
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import (
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"archive/zip"
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"crypto/sha256"
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"encoding/json"
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"errors"
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"fmt"
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"io/ioutil"
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"sort"
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"strings"
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"git.kirsle.net/SketchyMaze/doodle/pkg/log"
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)
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/*
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FileSystem embeds a map of files inside a parent drawing.
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Old-style drawings this was a map of filenames to their data in the JSON.
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New-style drawings this just holds the filenames and the data is read
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from the zipfile on demand.
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*/
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type FileSystem struct {
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filemap map[string]File `json:"-"` // Legacy JSON format
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Zipfile *zip.Reader `json:"-"` // New Zipfile format accessor
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}
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// File holds details about a file in the FileSystem.
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type File struct {
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Data []byte `json:"data,omitempty"`
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}
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// NewFileSystem initializes the FileSystem struct.
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func NewFileSystem() *FileSystem {
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return &FileSystem{
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filemap: map[string]File{},
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}
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}
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// Exists checks if a file exists.
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func (fs *FileSystem) Exists(filename string) bool {
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if fs.filemap == nil {
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fs.filemap = map[string]File{}
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}
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// Legacy file map.
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if _, ok := fs.filemap[filename]; ok {
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return ok
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}
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// Check in the zipfile.
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if fs.Zipfile != nil {
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file, err := fs.Zipfile.Open(filename)
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if err == nil {
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defer file.Close()
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return true
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}
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}
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return false
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}
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// Get a file from the FileSystem.
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func (fs *FileSystem) Get(filename string) ([]byte, error) {
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if fs.filemap == nil {
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fs.filemap = map[string]File{}
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}
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// Legacy file map.
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if file, ok := fs.filemap[filename]; ok {
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if len(file.Data) > 0 {
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return file.Data, nil
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}
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}
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// Check in the zipfile.
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if fs.Zipfile != nil {
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file, err := fs.Zipfile.Open(filename)
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if err != nil {
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return []byte{}, fmt.Errorf("%s: not in zipfile: %s", filename, err)
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}
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bin, err := ioutil.ReadAll(file)
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if err != nil {
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return bin, fmt.Errorf("%s: couldn't read zipfile member: %s", filename, err)
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}
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return bin, nil
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}
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return []byte{}, fmt.Errorf("no such file")
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}
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// Set a file into the FileSystem. Note: it will go into the legacy map
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// structure until the next save to disk, at which point queued files
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// are committed to ZIP.
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func (fs *FileSystem) Set(filename string, data []byte) {
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if fs.filemap == nil {
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fs.filemap = map[string]File{}
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}
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fs.filemap[filename] = File{
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Data: data,
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}
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}
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// Delete a file from the FileSystem. This will store zero bytes in the
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// legacy file map structure to mark it for deletion. On the next save,
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// filemap files with zero bytes skip the ZIP archive.
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func (fs *FileSystem) Delete(filename string) {
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if fs.filemap == nil {
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fs.filemap = map[string]File{}
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}
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fs.filemap[filename] = File{
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Data: []byte{},
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}
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}
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// Checksum returns a SHA-256 checksum of a file's data.
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func (fs *FileSystem) Checksum(filename string) (string, error) {
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data, err := fs.Get(filename)
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if err != nil {
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return "", err
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}
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h := sha256.New()
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h.Write(data)
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return fmt.Sprintf("%x", h.Sum(nil)), nil
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}
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// List files in the FileSystem, including the ZIP file.
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//
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// In the ZIP file, attachments are under the "assets/" prefix so this
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// function won't mistakenly return chunks or level.json/doodad.json.
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func (fs *FileSystem) List() []string {
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var (
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result = []string{}
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seen = map[string]interface{}{}
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)
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// List the legacy or recently modified files first.
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if fs.filemap != nil {
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for filename := range fs.filemap {
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result = append(result, filename)
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seen[filename] = nil
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}
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}
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// List the zipfile members.
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if fs.Zipfile != nil {
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for _, file := range fs.Zipfile.File {
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if !strings.HasPrefix(file.Name, "assets/") {
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continue
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}
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if _, ok := seen[file.Name]; !ok {
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result = append(result, file.Name)
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seen[file.Name] = nil
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}
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}
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}
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sort.Strings(result)
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return result
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}
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// ListPrefix returns a list of files starting with the prefix.
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func (fs *FileSystem) ListPrefix(prefix string) []string {
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var result = []string{}
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for _, name := range fs.List() {
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if strings.HasPrefix(name, prefix) {
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result = append(result, name)
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}
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}
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return result
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}
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// UnmarshalJSON reads in a FileSystem from its legacy JSON representation.
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func (fs *FileSystem) UnmarshalJSON(text []byte) error {
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// Legacy format was a simple map[string]File.
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var legacy map[string]File
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err := json.Unmarshal(text, &legacy)
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if err != nil {
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return err
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}
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fs.filemap = legacy
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return nil
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}
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// MigrateZipfile is called on save to write attached files to the ZIP
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// file format.
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func (fs *FileSystem) MigrateZipfile(zf *zip.Writer) error {
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// Identify the files that we have marked for deletion.
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var (
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filesDeleted = map[string]interface{}{}
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filesZipped = map[string]interface{}{}
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)
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if fs.filemap != nil {
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for filename, data := range fs.filemap {
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if len(data.Data) == 0 {
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log.Info("FileSystem.MigrateZipfile: %s has become empty, remove from zip", filename)
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filesDeleted[filename] = nil
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}
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}
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}
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// Copy all COLD STORED files from the old Zipfile into the new Zipfile
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// except for the ones marked for deletion OR the ones currently in the
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// warm cache which will be written next.
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if fs.Zipfile != nil {
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log.Debug("FileSystem.MigrateZipfile: Copying files from old zip to new zip")
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for _, file := range fs.Zipfile.File {
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if !strings.HasPrefix(file.Name, "assets/") {
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continue
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}
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if _, ok := filesDeleted[file.Name]; ok {
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log.Debug("Skip copying attachment %s: was marked for deletion", file.Name)
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continue
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}
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// Skip files currently in memory.
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if fs.filemap != nil {
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if _, ok := fs.filemap[file.Name]; ok {
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log.Debug("Skip copying attachment %s: one is loaded in memory", file.Name)
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continue
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}
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}
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log.Debug("Copy zipfile attachment %s", file.Name)
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filesZipped[file.Name] = nil
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if err := zf.Copy(file); err != nil {
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return err
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}
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}
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}
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// Export currently warmed up files to ZIP, these will be ones that
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// were updated recently OR legacy files from an old level read.
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if fs.filemap != nil {
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log.Debug("FileSystem.MigrateZipfile: has %d files in memory to write to ZIP", len(fs.filemap))
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for filename, file := range fs.filemap {
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if _, ok := filesZipped[filename]; ok {
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continue
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}
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writer, err := zf.Create(filename)
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if err != nil {
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return err
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}
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n, err := writer.Write(file.Data)
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if err != nil {
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return err
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}
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log.Debug("Exported file to zip: %s (%d bytes)", filename, n)
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}
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}
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return nil
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}
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////////////////
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// Level class methods for its filesystem access
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////////////////
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// SetFile sets a file's data in the level.
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func (l *Level) SetFile(filename string, data []byte) {
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l.Files.Set(filename, data)
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}
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// GetFile looks up an embedded file.
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func (l *Level) GetFile(filename string) ([]byte, error) {
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if l.Files == nil {
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return []byte{}, errors.New("filesystem not initialized")
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}
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return l.Files.Get(filename)
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}
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// DeleteFile removes an embedded file.
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func (l *Level) DeleteFile(filename string) bool {
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l.Files.Delete(filename)
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return true
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}
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// DeleteFiles removes all files beginning with the prefix.
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func (l *Level) DeleteFiles(prefix string) int {
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var count int
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for _, filename := range l.Files.ListPrefix(prefix) {
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l.Files.Delete(filename)
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count++
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}
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return count
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}
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// ListFiles returns the list of all embedded file names, alphabetically.
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func (l *Level) ListFiles() []string {
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if l == nil {
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log.Error("Level.ListFiles() was called on a nil Level??")
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return []string{}
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}
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if l.Files == nil {
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log.Error("Level(%s).ListFiles: FileSystem not initialized", l.Title)
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return []string{}
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}
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return l.Files.List()
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}
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// ListFilesAt returns the list of files having a common prefix.
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func (l *Level) ListFilesAt(prefix string) []string {
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return l.Files.ListPrefix(prefix)
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}
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