doodle/pkg/drawtool/stroke.go
Noah Petherbridge 1a9706c09f Level Thumbnails on Story Mode Select
* Rework the Story Mode UI to display level thumbnails.
  * Responsive UI: defaults to wide screen mode and shows 3 levels horizontally
    but on narrow/mobile display, shows 2 levels per page in portrait.
  * Add "Tiny" screenshot size (224x126) to fit the Story Mode UI.
  * Make the pager buttons bigger and more touchable.
* Maximize the game window on startup unless the -w option with a specific
  window resolution is provided.
2023-12-09 14:59:31 -08:00

134 lines
3.5 KiB
Go

package drawtool
import "git.kirsle.net/go/render"
/*
Stroke holds temporary pixel data with a shape and color.
It is used for myriad purposes:
- As a staging area for drawing new pixels to the drawing without committing
them until completed.
- As a unit of work for the Undo/Redo History when editing a drawing.
- As imaginary visual lines superimposed on top of a drawing, for example to
visualize the link between two doodads or to draw collision hitboxes and other
debug lines to the drawing.
*/
type Stroke struct {
ID int // Unique ID per each stroke
Shape Shape
Color render.Color
Pattern string
Thickness int // 0 = 1px; thickness creates a box N pixels away from each point
ExtraData interface{} // arbitrary storage for extra data to attach
// Start and end points for Lines, Rectangles, etc.
PointA render.Point
PointB render.Point
// Array of points for Freehand shapes.
Points []render.Point
uniqPoint map[render.Point]interface{} // deduplicate points added
// Storage space to recall the previous values of points that were replaced,
// especially for the Undo/Redo History tool. When the uix.Canvas commits a
// Stroke to the level data, any pixel that has replaced an existing color
// will cache its color here, so we can easily page forwards and backwards
// in history and not lose data.
//
// The data is implementation defined and controlled by the caller. This
// package does not modify OriginalPoints or do anything with it.
OriginalPoints map[render.Point]interface{}
}
var nextStrokeID int
// NewStroke initializes a new Stroke with a shape and a color.
func NewStroke(shape Shape, color render.Color) *Stroke {
nextStrokeID++
return &Stroke{
ID: nextStrokeID,
Shape: shape,
Color: color,
// Initialize data structures.
Points: []render.Point{},
uniqPoint: map[render.Point]interface{}{},
OriginalPoints: map[render.Point]interface{}{},
}
}
// Copy returns a duplicate of the Stroke reference.
func (s *Stroke) Copy() *Stroke {
nextStrokeID++
return &Stroke{
ID: nextStrokeID,
Shape: s.Shape,
Color: s.Color,
Thickness: s.Thickness,
ExtraData: s.ExtraData,
Points: []render.Point{},
uniqPoint: map[render.Point]interface{}{},
}
}
// IterPoints returns an iterator of points represented by the stroke.
//
// For a Line, returns all of the points between PointA and PointB. For freehand,
// returns every point added to the stroke.
func (s *Stroke) IterPoints() chan render.Point {
ch := make(chan render.Point)
go func() {
switch s.Shape {
case Eraser:
fallthrough
case Freehand:
for _, point := range s.Points {
ch <- point
}
case Line:
for point := range render.IterLine(s.PointA, s.PointB) {
ch <- point
}
case Rectangle:
for point := range render.IterRect(s.PointA, s.PointB) {
ch <- point
}
case Ellipse:
for point := range render.IterEllipse(s.PointA, s.PointB) {
ch <- point
}
}
close(ch)
}()
return ch
}
// IterThickPoints iterates over the points and yield Rects of each one.
func (s *Stroke) IterThickPoints() chan render.Rect {
ch := make(chan render.Rect)
go func() {
for pt := range s.IterPoints() {
ch <- render.Rect{
X: pt.X - s.Thickness,
Y: pt.Y - s.Thickness,
W: s.Thickness * 2,
H: s.Thickness * 2,
}
}
close(ch)
}()
return ch
}
// AddPoint adds a point to the stroke, for freehand shapes.
func (s *Stroke) AddPoint(p render.Point) {
if _, ok := s.uniqPoint[p]; ok {
return
}
s.uniqPoint[p] = nil
s.Points = append(s.Points, p)
}