doodle/render/interface.go
Noah Petherbridge 5956863996 Menu Toolbar for Editor + Shell Prompts + Theme
* Added a "menu toolbar" to the top of the Edit Mode with useful buttons
  that work: New Level, New Doodad (same thing), Save, Save as, Open.
* Added ability for the dev console to prompt the user for a question,
  which opens the console automatically. "Save", "Save as" and "Load"
  ask for their filenames this way.
* Started groundwork for theming the app. The palette window is a light
  brown with an orange title bar, the Menu Toolbar has a black
  background, etc.
* Added support for multiple fonts instead of just monospace. DejaVu
  Sans (normal and bold) are used now for most labels and window titles,
  respectively. The dev console uses DejaVu Sans Mono as before.
* Update ui.Label to accept PadX and PadY separately instead of only
  having the Padding option which did both.
* Improvements to Frame packing algorithm.
* Set the SDL draw mode to BLEND so we can use alpha colors properly,
  so now the dev console is semi-translucent.
2018-08-11 17:30:00 -07:00

180 lines
4.0 KiB
Go

package render
import (
"fmt"
"math"
"git.kirsle.net/apps/doodle/events"
)
// Engine is the interface for the rendering engine, keeping SDL-specific stuff
// far away from the core of Doodle.
type Engine interface {
Setup() error
// Poll for events like keypresses and mouse clicks.
Poll() (*events.State, error)
GetTicks() uint32
// Present presents the current state to the screen.
Present() error
// Clear the full canvas and set this color.
Clear(Color)
DrawPoint(Color, Point)
DrawLine(Color, Point, Point)
DrawRect(Color, Rect)
DrawBox(Color, Rect)
DrawText(Text, Point) error
ComputeTextRect(Text) (Rect, error)
// Delay for a moment using the render engine's delay method,
// implemented by sdl.Delay(uint32)
Delay(uint32)
// Tasks that the Setup function should defer until tear-down.
Teardown()
Loop() error // maybe?
}
// Point holds an X,Y coordinate value.
type Point struct {
X int32
Y int32
}
// NewPoint makes a new Point at an X,Y coordinate.
func NewPoint(x, y int32) Point {
return Point{
X: x,
Y: y,
}
}
func (p Point) String() string {
return fmt.Sprintf("Point<%d,%d>", p.X, p.Y)
}
// Rect has a coordinate and a width and height.
type Rect struct {
X int32
Y int32
W int32
H int32
}
// NewRect creates a rectangle of size `width` and `height`. The X,Y values
// are initialized to zero.
func NewRect(width, height int32) Rect {
return Rect{
W: width,
H: height,
}
}
func (r Rect) String() string {
return fmt.Sprintf("Rect<%d,%d,%d,%d>",
r.X, r.Y, r.W, r.H,
)
}
// Bigger returns if the given rect is larger than the current one.
func (r Rect) Bigger(other Rect) bool {
// TODO: don't know why this is !
return !(other.X < r.X || // Lefter
other.Y < r.Y || // Higher
other.W > r.W || // Wider
other.H > r.H) // Taller
}
// IsZero returns if the Rect is uninitialized.
func (r Rect) IsZero() bool {
return r.X == 0 && r.Y == 0 && r.W == 0 && r.H == 0
}
// Text holds information for drawing text.
type Text struct {
Text string
Size int
Color Color
Padding int32
PadX int32
PadY int32
Stroke Color // Stroke color (if not zero)
Shadow Color // Drop shadow color (if not zero)
FontFilename string // Path to *.ttf file on disk
}
func (t Text) String() string {
return fmt.Sprintf(`Text<"%s" %dpx %s>`, t.Text, t.Size, t.Color)
}
// IsZero returns if the Text is the zero value.
func (t Text) IsZero() bool {
return t.Text == "" && t.Size == 0 && t.Color == Invisible && t.Padding == 0 && t.Stroke == Invisible && t.Shadow == Invisible
}
// Common color names.
var (
Invisible = Color{}
White = RGBA(255, 255, 255, 255)
Grey = RGBA(153, 153, 153, 255)
Black = RGBA(0, 0, 0, 255)
SkyBlue = RGBA(0, 153, 255, 255)
Blue = RGBA(0, 0, 255, 255)
DarkBlue = RGBA(0, 0, 153, 255)
Red = RGBA(255, 0, 0, 255)
DarkRed = RGBA(153, 0, 0, 255)
Green = RGBA(0, 255, 0, 255)
DarkGreen = RGBA(0, 153, 0, 255)
Cyan = RGBA(0, 255, 255, 255)
DarkCyan = RGBA(0, 153, 153, 255)
Yellow = RGBA(255, 255, 0, 255)
DarkYellow = RGBA(153, 153, 0, 255)
Magenta = RGBA(255, 0, 255, 255)
Purple = RGBA(153, 0, 153, 255)
Pink = RGBA(255, 153, 255, 255)
)
// IterLine is a generator that returns the X,Y coordinates to draw a line.
// https://en.wikipedia.org/wiki/Digital_differential_analyzer_(graphics_algorithm)
func IterLine(x1, y1, x2, y2 int32) chan Point {
generator := make(chan Point)
go func() {
var (
dx = float64(x2 - x1)
dy = float64(y2 - y1)
)
var step float64
if math.Abs(dx) >= math.Abs(dy) {
step = math.Abs(dx)
} else {
step = math.Abs(dy)
}
dx = dx / step
dy = dy / step
x := float64(x1)
y := float64(y1)
for i := 0; i <= int(step); i++ {
generator <- Point{
X: int32(x),
Y: int32(y),
}
x += dx
y += dy
}
close(generator)
}()
return generator
}
// IterLine2 works with two Points rather than four coordinates.
func IterLine2(p1 Point, p2 Point) chan Point {
return IterLine(p1.X, p1.Y, p2.X, p2.Y)
}