44 lines
1.1 KiB
Go
44 lines
1.1 KiB
Go
package shmem
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"git.kirsle.net/go/render"
|
|
)
|
|
|
|
// Shared globals for easy access throughout the app.
|
|
// Not an ideal place to keep things but *shrug*
|
|
var (
|
|
// Tick is incremented by the main game loop each frame.
|
|
Tick uint64
|
|
|
|
// Current position of the cursor relative to the window.
|
|
Cursor render.Point
|
|
|
|
// Current render engine (i.e. SDL2 or HTML5 Canvas)
|
|
// The level.Chunk.ToBitmap() uses this to cache a texture image.
|
|
CurrentRenderEngine render.Engine
|
|
|
|
// Offline mode, if True then the updates check in MainScene is skipped.
|
|
OfflineMode bool
|
|
|
|
// Globally available Flash() function so we can emit text to the Doodle UI.
|
|
Flash func(string, ...interface{})
|
|
|
|
// Globally available Prompt() function.
|
|
Prompt func(string, func(string))
|
|
|
|
// Ajax file cache for WASM use.
|
|
AjaxCache map[string][]byte
|
|
)
|
|
|
|
func init() {
|
|
AjaxCache = map[string][]byte{}
|
|
|
|
// Default Flash function in case the app misconfigures it. Output to the
|
|
// console in an obvious way.
|
|
Flash = func(tmpl string, v ...interface{}) {
|
|
fmt.Printf("[shmem.Flash] "+tmpl+"\n", v...)
|
|
}
|
|
}
|