Noah Petherbridge
55efdd6eb5
The Checkpoint Region acts as an invisible checkpoint flag, remembering the player's location should they need to respawn there. New cheat: `show all actors` during Play Mode will make every hidden actor visible. Useful to see your technical doodads during gameplay! Developer shell: `Execute(command string)` is available to the JavaScript interpreter. It simulates another command being run on the developer console.
125 lines
3.5 KiB
Go
125 lines
3.5 KiB
Go
package doodle
|
|
|
|
import (
|
|
"git.kirsle.net/apps/doodle/pkg/balance"
|
|
)
|
|
|
|
// cheatCommand is a subroutine of the Command.Run() method of the Doodle
|
|
// developer shell (commands.go). It looks for special cheat codes entered
|
|
// into the command shell and executes them.
|
|
//
|
|
// Returns true if a cheat was intercepted, false if the command is not a cheat.
|
|
func (c Command) cheatCommand(d *Doodle) bool {
|
|
// Some cheats only work in Play Mode.
|
|
playScene, isPlay := d.Scene.(*PlayScene)
|
|
|
|
// Cheat codes
|
|
switch c.Raw {
|
|
case "unleash the beast":
|
|
if fpsDoNotCap {
|
|
d.Flash("Reset frame rate throttle to factory default FPS")
|
|
} else {
|
|
d.Flash("Unleashing as many frames as we can render!")
|
|
}
|
|
fpsDoNotCap = !fpsDoNotCap
|
|
|
|
case "don't edit and drive":
|
|
if isPlay {
|
|
playScene.drawing.Editable = true
|
|
d.Flash("Level canvas is now editable. Don't edit and drive!")
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to make the level canvas editable.")
|
|
}
|
|
|
|
case "scroll scroll scroll your boat":
|
|
if isPlay {
|
|
playScene.drawing.Scrollable = true
|
|
d.Flash("Level canvas is now scrollable with the arrow keys.")
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to make the level scrollable.")
|
|
}
|
|
|
|
case "import antigravity":
|
|
if isPlay {
|
|
playScene.antigravity = !playScene.antigravity
|
|
playScene.Player.SetGravity(!playScene.antigravity)
|
|
|
|
if playScene.antigravity {
|
|
d.Flash("Gravity disabled for player character.")
|
|
} else {
|
|
d.Flash("Gravity restored for player character.")
|
|
}
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to disable gravity for the player character.")
|
|
}
|
|
|
|
case "ghost mode":
|
|
if isPlay {
|
|
playScene.noclip = !playScene.noclip
|
|
playScene.Player.SetNoclip(playScene.noclip)
|
|
|
|
playScene.antigravity = playScene.noclip
|
|
playScene.Player.SetGravity(!playScene.antigravity)
|
|
|
|
if playScene.noclip {
|
|
d.Flash("Clipping disabled for player character.")
|
|
} else {
|
|
d.Flash("Clipping and gravity restored for player character.")
|
|
}
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to disable clipping for the player character.")
|
|
}
|
|
|
|
case "show all actors":
|
|
if isPlay {
|
|
for _, actor := range playScene.drawing.Actors() {
|
|
actor.Show()
|
|
}
|
|
d.Flash("All invisible actors made visible.")
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to show hidden actors, such as technical doodads.")
|
|
}
|
|
|
|
case "give all keys":
|
|
if isPlay {
|
|
playScene.Player.AddItem("key-red.doodad", 0)
|
|
playScene.Player.AddItem("key-blue.doodad", 0)
|
|
playScene.Player.AddItem("key-green.doodad", 0)
|
|
playScene.Player.AddItem("key-yellow.doodad", 0)
|
|
playScene.Player.AddItem("small-key.doodad", 99)
|
|
d.Flash("Given all keys to the player character.")
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to get all colored keys.")
|
|
}
|
|
|
|
case "drop all items":
|
|
if isPlay {
|
|
playScene.Player.ClearInventory()
|
|
d.Flash("Cleared inventory of player character.")
|
|
} else {
|
|
d.Flash("Use this cheat in Play Mode to clear your inventory.")
|
|
}
|
|
|
|
case "fly like a bird":
|
|
balance.PlayerCharacterDoodad = "bird-red.doodad"
|
|
d.Flash("Set default player character to Bird (red)")
|
|
|
|
case "pinocchio":
|
|
balance.PlayerCharacterDoodad = "boy.doodad"
|
|
d.Flash("Set default player character to Boy")
|
|
|
|
case "the cell":
|
|
balance.PlayerCharacterDoodad = "azu-blu.doodad"
|
|
d.Flash("Set default player character to Blue Azulian")
|
|
|
|
case "play as thief":
|
|
balance.PlayerCharacterDoodad = "thief.doodad"
|
|
d.Flash("Set default player character to Thief")
|
|
|
|
default:
|
|
return false
|
|
}
|
|
|
|
return true
|
|
}
|