doodle/pkg/wallpaper
Noah c7cc40a339 Refactor Render Texture-Cache Interface
Since SDL2 is using in-memory bitmaps the same as Canvas engine, the
function names of the render.Engine interface have been cleaned up:

* NewTexture(filename, image) -> StoreTexture(name, image)
  Create a new cached texture with a given name.
* NewBitmap(filename) -> LoadTexture(name)
  Recall a stored texture with a given name.
* level.Chunk.ToBitmap uses simpler names for the textures instead of
  userdir.CacheFilename file-like paths.
2019-06-27 13:01:01 -07:00
..
texture.go Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
wallpaper.go Initial WebAssembly Build Target 2019-06-26 18:40:40 -07:00
wallpaper_test.go Docker Build Scripts for Debian and Ubuntu 2019-02-28 18:32:44 -08:00