doodle/editor_scene_debug.go

12 lines
300 B
Go

package doodle
import "git.kirsle.net/apps/doodle/level"
// TODO: build flags to not include this in production builds.
// This adds accessors for private variables from the dev console.
// GetDrawing returns the level.Canvas
func (w *EditorScene) GetDrawing() *level.Canvas {
return w.drawing
}