Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts.
291 lines
5.9 KiB
Go
291 lines
5.9 KiB
Go
package windows
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import (
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"fmt"
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"math"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/shmem"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// Layers shows the layers when editing a doodad file.
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type Layers struct {
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Supervisor *ui.Supervisor
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Engine render.Engine
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// Pointer to the currently edited level.
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EditDoodad *doodads.Doodad
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ActiveLayer int // pointer to selected layer
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activeLayer string // cached string for radio button
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// Callback functions.
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OnChange func(*doodads.Doodad) // Doodad data was modified, reload the Canvas etc.
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OnAddLayer func() // "Add Layer" button was clicked
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OnCancel func() // Close button was clicked.
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// Editor should change the active layer
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OnChangeLayer func(index int)
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}
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// NewLayerWindow initializes the window.
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func NewLayerWindow(config Layers) *ui.Window {
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// Default options.
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var (
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title = "Layers"
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rows = []*ui.Frame{}
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// size of the popup window
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width = 320
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height = 300
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// Column sizes of the palette table.
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col1 = 40 // Index
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col3 = 120 // Name
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col4 = 60 // Edit button
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// col5 = 150 // Delete
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// pagination values
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page = 1
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perPage = 5
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)
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config.activeLayer = fmt.Sprintf("%d", config.ActiveLayer)
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window := ui.NewWindow(title)
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: width,
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Height: height,
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Background: render.Grey,
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})
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frame := ui.NewFrame("Window Body Frame")
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window.Pack(frame, ui.Pack{
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Side: ui.N,
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Fill: true,
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Expand: true,
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})
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// Draw the header row.
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headers := []struct {
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Name string
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Size int
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}{
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{"Index", col1},
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{"Name", col3},
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{"Edit", col4},
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}
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header := ui.NewFrame("Header")
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for _, col := range headers {
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labelFrame := ui.NewFrame(col.Name)
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labelFrame.Configure(ui.Config{
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Width: col.Size,
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Height: 24,
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})
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label := ui.NewLabel(ui.Label{
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Text: col.Name,
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Font: balance.MenuFontBold,
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})
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labelFrame.Pack(label, ui.Pack{
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Side: ui.N,
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})
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header.Pack(labelFrame, ui.Pack{
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Side: ui.W,
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Padding: 2,
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})
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}
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header.Compute(config.Engine)
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frame.Pack(header, ui.Pack{
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Side: ui.N,
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})
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// Draw the rows for each Layer in the given doodad.
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if doodad := config.EditDoodad; doodad != nil {
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for i, _ := range doodad.Layers {
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i := i // rescope
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var idStr = fmt.Sprintf("%d", i)
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row := ui.NewFrame("Layer " + idStr)
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rows = append(rows, row)
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// Off the end of the first page?
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if i >= perPage {
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row.Hide()
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}
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// ID label.
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idLabel := ui.NewLabel(ui.Label{
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Text: idStr + ".",
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Font: balance.MenuFont,
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})
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idLabel.Configure(ui.Config{
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Width: col1,
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Height: 24,
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})
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// Name button (click to rename the swatch)
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btnName := ui.NewButton("Name", ui.NewLabel(ui.Label{
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TextVariable: &doodad.Layers[i].Name,
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}))
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btnName.Configure(ui.Config{
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Width: col3,
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Height: 24,
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})
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btnName.Handle(ui.Click, func(ed ui.EventData) error {
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shmem.Prompt("New layer name ["+doodad.Layers[i].Name+"]: ", func(answer string) {
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if answer != "" {
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doodad.Layers[i].Name = answer
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if config.OnChange != nil {
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config.OnChange(config.EditDoodad)
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}
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}
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})
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return nil
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})
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config.Supervisor.Add(btnName)
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// Edit button (open layer for editing)
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// btnEdit := ui.NewButton("Edit", ui.NewLabel(ui.Label{
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// Text: "Edit",
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// }))
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btnEdit := ui.NewRadioButton("Edit",
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&config.activeLayer, idStr, ui.NewLabel(ui.Label{
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Text: "Edit",
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}))
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btnEdit.Configure(ui.Config{
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Width: col4,
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Height: 24,
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})
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btnEdit.Handle(ui.Click, func(ed ui.EventData) error {
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if config.OnChangeLayer != nil {
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config.OnChangeLayer(i)
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}
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return nil
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})
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config.Supervisor.Add(btnEdit)
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// Pack all the widgets.
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row.Pack(idLabel, ui.Pack{
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Side: ui.W,
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PadX: 2,
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})
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row.Pack(btnName, ui.Pack{
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Side: ui.W,
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PadX: 2,
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})
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row.Pack(btnEdit, ui.Pack{
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Side: ui.W,
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PadX: 2,
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})
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row.Compute(config.Engine)
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frame.Pack(row, ui.Pack{
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Side: ui.N,
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PadY: 2,
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})
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}
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}
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{
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/******************
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* Confirm/cancel buttons.
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******************/
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bottomFrame := ui.NewFrame("Button Frame")
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frame.Pack(bottomFrame, ui.Pack{
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Side: ui.S,
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FillX: true,
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})
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// Pager for the doodads.
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pager := ui.NewPager(ui.Pager{
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Name: "Layers Window Pager",
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Page: page,
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Pages: int(math.Ceil(
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float64(len(rows)) / float64(perPage),
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)),
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PerPage: perPage,
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MaxPageButtons: 10,
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Font: balance.MenuFont,
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OnChange: func(newPage, perPage int) {
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page = newPage
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// Re-evaluate which rows are shown/hidden for this page.
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var (
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minRow = (page - 1) * perPage
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visible = 0
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)
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for i, row := range rows {
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if visible >= perPage {
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row.Hide()
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continue
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}
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if i < minRow {
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row.Hide()
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} else {
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row.Show()
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visible++
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}
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}
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},
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})
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pager.Compute(config.Engine)
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pager.Supervise(config.Supervisor)
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bottomFrame.Place(pager, ui.Place{
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Top: 20,
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Left: 20,
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})
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btnFrame := ui.NewFrame("Window Buttons")
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var buttons = []struct {
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Label string
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F func(ui.EventData) error
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}{
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{"Add Layer", func(ed ui.EventData) error {
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if config.OnAddLayer != nil {
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config.OnAddLayer()
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}
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if config.OnChange != nil {
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config.OnChange(config.EditDoodad)
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}
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return nil
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}},
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{"Close", func(ed ui.EventData) error {
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if config.OnCancel != nil {
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config.OnCancel()
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}
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return nil
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}},
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}
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for _, t := range buttons {
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btn := ui.NewButton(t.Label, ui.NewLabel(ui.Label{
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Text: t.Label,
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Font: balance.MenuFont,
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}))
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btn.Handle(ui.Click, t.F)
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btn.Compute(config.Engine)
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config.Supervisor.Add(btn)
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btnFrame.Pack(btn, ui.Pack{
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Side: ui.W,
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PadX: 4,
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})
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}
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bottomFrame.Place(btnFrame, ui.Place{
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Top: 60,
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Center: true,
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})
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}
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window.Hide()
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return window
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}
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