Noah Petherbridge
4dd1bebc5f
* Debug mode: no longer enables the DebugOverlay (F3) by default, but does now insert the current FPS counter into the window title bar. * ui.Frame: set a default "mostly transparent" BG color so the frame background doesn't render as white. * Add the MenuScene which will house the game's main menus. * The "New Level" menu is first to be added. * UI lets you pick Page Type and Wallpaper using radio buttons. * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered * Fix bugs in uix.Canvas to fully support all these page types.
58 lines
1.2 KiB
Go
58 lines
1.2 KiB
Go
package balance
|
|
|
|
import (
|
|
"git.kirsle.net/apps/doodle/lib/render"
|
|
"git.kirsle.net/apps/doodle/lib/ui"
|
|
)
|
|
|
|
// Theme and appearance variables.
|
|
var (
|
|
// Window and panel styles.
|
|
TitleConfig = ui.Config{
|
|
Background: render.MustHexColor("#FF9900"),
|
|
OutlineSize: 1,
|
|
OutlineColor: render.Black,
|
|
}
|
|
TitleFont = render.Text{
|
|
FontFilename: "./fonts/DejaVuSans-Bold.ttf",
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.White,
|
|
Stroke: render.Red,
|
|
}
|
|
WindowBackground = render.MustHexColor("#cdb689")
|
|
WindowBorder = render.Grey
|
|
|
|
// Menu bar styles.
|
|
MenuBackground = render.Black
|
|
MenuFont = render.Text{
|
|
Size: 12,
|
|
PadX: 4,
|
|
}
|
|
|
|
// StatusFont is the font for the status bar.
|
|
StatusFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// UIFont is the main font for UI labels.
|
|
UIFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// LabelFont is the font for strong labels in UI.
|
|
LabelFont = render.Text{
|
|
Size: 12,
|
|
FontFilename: "./fonts/DejaVuSans-Bold.ttf",
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// Color for draggable doodad.
|
|
DragColor = render.MustHexColor("#0099FF")
|
|
)
|