Noah Petherbridge
810ba193d9
* New doodad: Electric Trapdoor. It is a horizontal version of the Electric Door. Opens while powered by a button or a switch and closes when it loses power. * The Box doodad will reset to its original location if it receives a power signal from a linked Button or Switch. So for box pushing puzzles you can add a reset button in case the boxes get stuck. * Refactored the Doodad build scripts into many Makefiles for easier iteration (don't need to compile ALL doodads to test one). Updates to the JavaScript API for doodads: * Self.MoveTo(Point) is now available to set the actor's position in world coordinates.
13 lines
349 B
Makefile
13 lines
349 B
Makefile
ALL: build
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.PHONY: build
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build:
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doodad convert -t "Boy" stand-right.png stand-left.png \
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walk-right-1.png walk-right-2.png walk-right-3.png \
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walk-left-1.png walk-left-2.png walk-left-3.png \
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boy.doodad
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doodad install-script boy.js boy.doodad
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doodad edit-doodad --tag "category=creatures" boy.doodad
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cp *.doodad ../../../assets/doodads/
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