Noah Petherbridge
f0101ba048
* Take advantage of the new Window Manager feature of the UI toolkit. * Move the MenuScene's "New Level" and "Play/Edit Level" windows into stand-alone functions in new pkg/windows/ package. The 'windows' package is isolated from the rest of Doodle and communicates using config variables and callback functions to avoid circular dependency. * MenuScene calls the window constructors from the new package. * Add an "Options" button to the Menu Bar in the Editor Scene, which opens the "New Level" window to allow changing the wallpaper or bounding type of the level currently being edited. * Move the cheat codes into their own file, cheats.go
275 lines
6.1 KiB
Go
275 lines
6.1 KiB
Go
package doodle
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import (
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/drawtool"
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"git.kirsle.net/apps/doodle/pkg/sprites"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// Width of the toolbar frame.
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var toolbarWidth = 44 // 38px button (32px sprite + borders) + padding
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var toolbarSpriteSize = 32 // 32x32 sprites.
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// SetupToolbar configures the UI for the Tools panel.
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func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
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frame := ui.NewFrame("Tool Bar")
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frame.Resize(render.NewRect(toolbarWidth, 100))
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frame.Configure(ui.Config{
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BorderSize: 2,
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BorderStyle: ui.BorderRaised,
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Background: render.Grey,
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})
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btnFrame := ui.NewFrame("Tool Buttons")
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frame.Pack(btnFrame, ui.Pack{
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Side: ui.N,
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})
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// Helper functions to toggle the correct palette panel.
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var (
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showSwatchPalette = func() {
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u.DoodadTab.Hide()
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u.PaletteTab.Show()
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}
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showDoodadPalette = func() {
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u.PaletteTab.Hide()
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u.DoodadTab.Show()
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}
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)
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// Buttons.
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var buttons = []struct {
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Value string
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Icon string
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Tooltip string
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Click func()
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}{
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{
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Value: drawtool.PencilTool.String(),
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Icon: "assets/sprites/pencil-tool.png",
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Tooltip: "Pencil Tool",
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Click: func() {
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u.Canvas.Tool = drawtool.PencilTool
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showSwatchPalette()
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d.Flash("Pencil Tool selected.")
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},
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},
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{
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Value: drawtool.LineTool.String(),
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Icon: "assets/sprites/line-tool.png",
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Tooltip: "Line Tool",
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Click: func() {
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u.Canvas.Tool = drawtool.LineTool
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showSwatchPalette()
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d.Flash("Line Tool selected.")
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},
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},
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{
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Value: drawtool.RectTool.String(),
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Icon: "assets/sprites/rect-tool.png",
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Tooltip: "Rectangle Tool",
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Click: func() {
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u.Canvas.Tool = drawtool.RectTool
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showSwatchPalette()
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d.Flash("Rectangle Tool selected.")
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},
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},
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{
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Value: drawtool.EllipseTool.String(),
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Icon: "assets/sprites/ellipse-tool.png",
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Tooltip: "Ellipse Tool",
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Click: func() {
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u.Canvas.Tool = drawtool.EllipseTool
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showSwatchPalette()
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d.Flash("Ellipse Tool selected.")
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},
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},
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{
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Value: drawtool.ActorTool.String(),
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Icon: "assets/sprites/actor-tool.png",
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Tooltip: "Doodad Tool\nDrag-and-drop objects into your map",
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Click: func() {
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u.Canvas.Tool = drawtool.ActorTool
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showDoodadPalette()
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d.Flash("Actor Tool selected. Drag a Doodad from the drawer into your level.")
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},
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},
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{
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Value: drawtool.LinkTool.String(),
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Icon: "assets/sprites/link-tool.png",
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Tooltip: "Link Tool\nConnect doodads to each other",
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Click: func() {
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u.Canvas.Tool = drawtool.LinkTool
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showDoodadPalette()
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d.Flash("Link Tool selected. Click a doodad in your level to link it to another.")
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},
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},
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{
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Value: drawtool.EraserTool.String(),
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Icon: "assets/sprites/eraser-tool.png",
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Tooltip: "Eraser Tool",
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Click: func() {
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u.Canvas.Tool = drawtool.EraserTool
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// Set the brush size within range for the eraser.
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if u.Canvas.BrushSize < balance.DefaultEraserBrushSize {
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u.Canvas.BrushSize = balance.DefaultEraserBrushSize
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} else if u.Canvas.BrushSize > balance.MaxEraserBrushSize {
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u.Canvas.BrushSize = balance.MaxEraserBrushSize
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}
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showSwatchPalette()
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d.Flash("Eraser Tool selected.")
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},
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},
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}
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for _, button := range buttons {
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button := button
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image, err := sprites.LoadImage(d.Engine, button.Icon)
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if err != nil {
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panic(err)
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}
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btn := ui.NewRadioButton(
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button.Value,
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&u.activeTool,
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button.Value,
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image,
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)
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var btnSize = btn.BoxThickness(2) + toolbarSpriteSize
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btn.Resize(render.NewRect(btnSize, btnSize))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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button.Click()
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return nil
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})
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u.Supervisor.Add(btn)
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ui.NewTooltip(btn, ui.Tooltip{
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Text: button.Tooltip,
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Edge: ui.Right,
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})
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btnFrame.Pack(btn, ui.Pack{
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Side: ui.N,
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PadY: 2,
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})
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}
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// Spacer frame.
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frame.Pack(ui.NewFrame("spacer"), ui.Pack{
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Side: ui.N,
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PadY: 8,
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})
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// "Brush Size" label
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bsLabel := ui.NewLabel(ui.Label{
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Text: "Size:",
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Font: balance.LabelFont,
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})
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frame.Pack(bsLabel, ui.Pack{
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Side: ui.N,
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})
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ui.NewTooltip(bsLabel, ui.Tooltip{
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Text: "Set the line thickness for drawing",
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Edge: ui.Right,
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})
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u.Supervisor.Add(bsLabel)
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// Brush Size widget
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{
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sizeFrame := ui.NewFrame("Brush Size Frame")
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frame.Pack(sizeFrame, ui.Pack{
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Side: ui.N,
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PadY: 0,
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})
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sizeLabel := ui.NewLabel(ui.Label{
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IntVariable: &u.Canvas.BrushSize,
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Font: balance.SmallMonoFont,
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})
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sizeLabel.Configure(ui.Config{
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BorderSize: 1,
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BorderStyle: ui.BorderSunken,
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Background: render.Grey,
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})
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sizeFrame.Pack(sizeLabel, ui.Pack{
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Side: ui.N,
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FillX: true,
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PadY: 2,
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})
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sizeBtnFrame := ui.NewFrame("Size Increment Button Frame")
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sizeFrame.Pack(sizeBtnFrame, ui.Pack{
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Side: ui.N,
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FillX: true,
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})
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var incButtons = []struct {
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Label string
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F func()
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}{
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{
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Label: "-",
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F: func() {
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// Select next smaller brush size.
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for i := len(balance.BrushSizeOptions) - 1; i >= 0; i-- {
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if balance.BrushSizeOptions[i] < u.Canvas.BrushSize {
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u.Canvas.BrushSize = balance.BrushSizeOptions[i]
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break
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}
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}
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},
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},
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{
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Label: "+",
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F: func() {
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// Select next bigger brush size.
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for _, size := range balance.BrushSizeOptions {
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if size > u.Canvas.BrushSize {
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u.Canvas.BrushSize = size
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break
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}
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}
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// Limit the eraser brush size, too big and it's slow because
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// the eraser has to scan and remember pixels to be able to
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// Undo the erase and restore them.
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if u.Canvas.Tool == drawtool.EraserTool && u.Canvas.BrushSize > balance.MaxEraserBrushSize {
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u.Canvas.BrushSize = balance.MaxEraserBrushSize
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}
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},
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},
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}
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for _, button := range incButtons {
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button := button
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btn := ui.NewButton("BrushSize"+button.Label, ui.NewLabel(ui.Label{
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Text: button.Label,
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Font: balance.SmallMonoFont,
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}))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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button.F()
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return nil
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})
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u.Supervisor.Add(btn)
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sizeBtnFrame.Pack(btn, ui.Pack{
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Side: ui.W,
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})
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}
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}
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frame.Compute(d.Engine)
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return frame
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}
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