Noah Petherbridge
0bf5045a53
* Added the Death Barrier to Play Mode to catch players from falling off the map and then falling indefinitely, especially on Unbounded maps. * The Death Barrier is set 1,000 pixels below the lowest point on your map. If the player falls here they get a death message: "Watch out for falling off the map!" * Added cheat codes to change the default Player Character doodad, as a way to force play as a different character (for levels which don't specify a custom character): * Play as Bird: fly like a bird * Play as Blue Azulian: the cell * Play as Thief: play as thief * Reset to default (Boy): pinocchio
113 lines
3.2 KiB
Go
113 lines
3.2 KiB
Go
package doodle
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import "git.kirsle.net/apps/doodle/pkg/balance"
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// cheatCommand is a subroutine of the Command.Run() method of the Doodle
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// developer shell (commands.go). It looks for special cheat codes entered
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// into the command shell and executes them.
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//
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// Returns true if a cheat was intercepted, false if the command is not a cheat.
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func (c Command) cheatCommand(d *Doodle) bool {
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// Some cheats only work in Play Mode.
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playScene, isPlay := d.Scene.(*PlayScene)
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// Cheat codes
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switch c.Raw {
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case "unleash the beast":
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if fpsDoNotCap {
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d.Flash("Reset frame rate throttle to factory default FPS")
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} else {
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d.Flash("Unleashing as many frames as we can render!")
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}
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fpsDoNotCap = !fpsDoNotCap
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case "don't edit and drive":
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if isPlay {
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playScene.drawing.Editable = true
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d.Flash("Level canvas is now editable. Don't edit and drive!")
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} else {
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d.Flash("Use this cheat in Play Mode to make the level canvas editable.")
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}
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case "scroll scroll scroll your boat":
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if isPlay {
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playScene.drawing.Scrollable = true
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d.Flash("Level canvas is now scrollable with the arrow keys.")
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} else {
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d.Flash("Use this cheat in Play Mode to make the level scrollable.")
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}
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case "import antigravity":
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if isPlay {
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playScene.antigravity = !playScene.antigravity
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playScene.Player.SetGravity(!playScene.antigravity)
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if playScene.antigravity {
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d.Flash("Gravity disabled for player character.")
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} else {
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d.Flash("Gravity restored for player character.")
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}
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} else {
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d.Flash("Use this cheat in Play Mode to disable gravity for the player character.")
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}
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case "ghost mode":
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if isPlay {
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playScene.noclip = !playScene.noclip
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playScene.Player.SetNoclip(playScene.noclip)
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playScene.antigravity = playScene.noclip
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playScene.Player.SetGravity(!playScene.antigravity)
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if playScene.noclip {
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d.Flash("Clipping disabled for player character.")
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} else {
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d.Flash("Clipping and gravity restored for player character.")
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}
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} else {
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d.Flash("Use this cheat in Play Mode to disable clipping for the player character.")
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}
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case "give all keys":
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if isPlay {
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playScene.Player.AddItem("key-red.doodad", 0)
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playScene.Player.AddItem("key-blue.doodad", 0)
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playScene.Player.AddItem("key-green.doodad", 0)
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playScene.Player.AddItem("key-yellow.doodad", 0)
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playScene.Player.AddItem("small-key.doodad", 99)
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d.Flash("Given all keys to the player character.")
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} else {
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d.Flash("Use this cheat in Play Mode to get all colored keys.")
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}
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case "drop all items":
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if isPlay {
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playScene.Player.ClearInventory()
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d.Flash("Cleared inventory of player character.")
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} else {
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d.Flash("Use this cheat in Play Mode to clear your inventory.")
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}
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case "fly like a bird":
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balance.PlayerCharacterDoodad = "bird-red.doodad"
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d.Flash("Set default player character to Bird (red)")
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case "pinocchio":
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balance.PlayerCharacterDoodad = "boy.doodad"
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d.Flash("Set default player character to Boy")
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case "the cell":
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balance.PlayerCharacterDoodad = "azu-blu.doodad"
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d.Flash("Set default player character to Blue Azulian")
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case "play as thief":
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balance.PlayerCharacterDoodad = "thief.doodad"
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d.Flash("Set default player character to Thief")
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default:
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return false
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}
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return true
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}
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