doodle/pkg/cheats.go
Noah Petherbridge 0bf5045a53 Death Barrier and Player Character Cheat Codes
* Added the Death Barrier to Play Mode to catch players from falling off
  the map and then falling indefinitely, especially on Unbounded maps.
* The Death Barrier is set 1,000 pixels below the lowest point on your
  map. If the player falls here they get a death message: "Watch out for
  falling off the map!"
* Added cheat codes to change the default Player Character doodad, as a
  way to force play as a different character (for levels which don't
  specify a custom character):
  * Play as Bird: fly like a bird
  * Play as Blue Azulian: the cell
  * Play as Thief: play as thief
  * Reset to default (Boy): pinocchio
2021-08-15 17:01:18 -07:00

113 lines
3.2 KiB
Go

package doodle
import "git.kirsle.net/apps/doodle/pkg/balance"
// cheatCommand is a subroutine of the Command.Run() method of the Doodle
// developer shell (commands.go). It looks for special cheat codes entered
// into the command shell and executes them.
//
// Returns true if a cheat was intercepted, false if the command is not a cheat.
func (c Command) cheatCommand(d *Doodle) bool {
// Some cheats only work in Play Mode.
playScene, isPlay := d.Scene.(*PlayScene)
// Cheat codes
switch c.Raw {
case "unleash the beast":
if fpsDoNotCap {
d.Flash("Reset frame rate throttle to factory default FPS")
} else {
d.Flash("Unleashing as many frames as we can render!")
}
fpsDoNotCap = !fpsDoNotCap
case "don't edit and drive":
if isPlay {
playScene.drawing.Editable = true
d.Flash("Level canvas is now editable. Don't edit and drive!")
} else {
d.Flash("Use this cheat in Play Mode to make the level canvas editable.")
}
case "scroll scroll scroll your boat":
if isPlay {
playScene.drawing.Scrollable = true
d.Flash("Level canvas is now scrollable with the arrow keys.")
} else {
d.Flash("Use this cheat in Play Mode to make the level scrollable.")
}
case "import antigravity":
if isPlay {
playScene.antigravity = !playScene.antigravity
playScene.Player.SetGravity(!playScene.antigravity)
if playScene.antigravity {
d.Flash("Gravity disabled for player character.")
} else {
d.Flash("Gravity restored for player character.")
}
} else {
d.Flash("Use this cheat in Play Mode to disable gravity for the player character.")
}
case "ghost mode":
if isPlay {
playScene.noclip = !playScene.noclip
playScene.Player.SetNoclip(playScene.noclip)
playScene.antigravity = playScene.noclip
playScene.Player.SetGravity(!playScene.antigravity)
if playScene.noclip {
d.Flash("Clipping disabled for player character.")
} else {
d.Flash("Clipping and gravity restored for player character.")
}
} else {
d.Flash("Use this cheat in Play Mode to disable clipping for the player character.")
}
case "give all keys":
if isPlay {
playScene.Player.AddItem("key-red.doodad", 0)
playScene.Player.AddItem("key-blue.doodad", 0)
playScene.Player.AddItem("key-green.doodad", 0)
playScene.Player.AddItem("key-yellow.doodad", 0)
playScene.Player.AddItem("small-key.doodad", 99)
d.Flash("Given all keys to the player character.")
} else {
d.Flash("Use this cheat in Play Mode to get all colored keys.")
}
case "drop all items":
if isPlay {
playScene.Player.ClearInventory()
d.Flash("Cleared inventory of player character.")
} else {
d.Flash("Use this cheat in Play Mode to clear your inventory.")
}
case "fly like a bird":
balance.PlayerCharacterDoodad = "bird-red.doodad"
d.Flash("Set default player character to Bird (red)")
case "pinocchio":
balance.PlayerCharacterDoodad = "boy.doodad"
d.Flash("Set default player character to Boy")
case "the cell":
balance.PlayerCharacterDoodad = "azu-blu.doodad"
d.Flash("Set default player character to Blue Azulian")
case "play as thief":
balance.PlayerCharacterDoodad = "thief.doodad"
d.Flash("Set default player character to Thief")
default:
return false
}
return true
}