doodle/render/sdl
Noah e1cbff8c3f Add Palette Window and Palette Support to Edit Mode
* Add ui.Window to easily create reusable windows with titles.
* Add a palette window (panel) to the right edge of the Edit Mode.
  * Has Radio Buttons listing the colors available in the palette.
* Add palette support to Edit Mode so when you draw pixels, they take
  on the color and attributes of the currently selected Swatch in your
  palette.
* Revise the on-disk format to better serialize the Palette object to
  JSON.
* Break Play Mode: collision detection fails because the Grid key
  elements are now full Pixel objects (which retain their Palette and
  Swatch properties).
  * The Grid will need to be re-worked to separate X,Y coordinates from
    the Pixel metadata to just test "is something there, and what is
    it?"
2018-08-10 17:19:47 -07:00
..
canvas.go Add Palette Window and Palette Support to Edit Mode 2018-08-10 17:19:47 -07:00
fps.go Abstract away all SDL logic into isolated package 2018-07-21 17:12:22 -07:00
log.go Implement Developer Console with Initial Commands 2018-07-21 20:43:01 -07:00
sdl.go Move most properties from Button to parent Widget 2018-07-25 21:24:37 -07:00
text.go Add initial User Interface Toolkit 2018-07-25 09:03:49 -07:00
utils.go Add ui.Supervisor for Widget Event Handling 2018-07-25 20:25:02 -07:00