Noah Petherbridge
e1cbff8c3f
* Add ui.Window to easily create reusable windows with titles. * Add a palette window (panel) to the right edge of the Edit Mode. * Has Radio Buttons listing the colors available in the palette. * Add palette support to Edit Mode so when you draw pixels, they take on the color and attributes of the currently selected Swatch in your palette. * Revise the on-disk format to better serialize the Palette object to JSON. * Break Play Mode: collision detection fails because the Grid key elements are now full Pixel objects (which retain their Palette and Swatch properties). * The Grid will need to be re-worked to separate X,Y coordinates from the Pixel metadata to just test "is something there, and what is it?"
151 lines
3.0 KiB
Go
151 lines
3.0 KiB
Go
package render
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import (
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"encoding/json"
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"errors"
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"fmt"
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"regexp"
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"strconv"
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)
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var (
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// Regexps to parse hex color codes. Three formats are supported:
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// * reHexColor3 uses only 3 hex characters, like #F90
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// * reHexColor6 uses standard 6 characters, like #FF9900
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// * reHexColor8 is the standard 6 plus alpha channel, like #FF9900FF
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reHexColor3 = regexp.MustCompile(`^([A-Fa-f0-9])([A-Fa-f0-9])([A-Fa-f0-9])$`)
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reHexColor6 = regexp.MustCompile(`^([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})$`)
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reHexColor8 = regexp.MustCompile(`^([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})([A-Fa-f0-9]{2})$`)
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)
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// Color holds an RGBA color value.
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type Color struct {
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Red uint8
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Green uint8
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Blue uint8
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Alpha uint8
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}
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// RGBA creates a new Color.
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func RGBA(r, g, b, a uint8) Color {
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return Color{
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Red: r,
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Green: g,
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Blue: b,
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Alpha: a,
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}
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}
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// HexColor parses a color from hexadecimal code.
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func HexColor(hex string) (Color, error) {
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c := Black // default color
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if len(hex) > 0 && hex[0] == '#' {
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hex = hex[1:]
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}
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var m []string
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if len(hex) == 3 {
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m = reHexColor3.FindStringSubmatch(hex)
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} else if len(hex) == 6 {
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m = reHexColor6.FindStringSubmatch(hex)
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} else if len(hex) == 8 {
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m = reHexColor8.FindStringSubmatch(hex)
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} else {
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return c, errors.New("not a valid length for color code; only 3, 6 and 8 supported")
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}
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// Any luck?
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if m == nil {
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return c, errors.New("not a valid hex color code")
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}
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// Parse the color values. 16=base, 8=bit size
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red, _ := strconv.ParseUint(m[1], 16, 8)
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green, _ := strconv.ParseUint(m[2], 16, 8)
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blue, _ := strconv.ParseUint(m[3], 16, 8)
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// Alpha channel available?
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var alpha uint64 = 255
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if len(m) == 5 {
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alpha, _ = strconv.ParseUint(m[4], 16, 8)
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}
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c.Red = uint8(red)
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c.Green = uint8(green)
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c.Blue = uint8(blue)
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c.Alpha = uint8(alpha)
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return c, nil
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}
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func (c Color) String() string {
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return fmt.Sprintf(
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"Color<#%02x%02x%02x>",
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c.Red, c.Green, c.Blue,
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)
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}
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// MarshalJSON serializes the Color for JSON.
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func (c Color) MarshalJSON() ([]byte, error) {
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return []byte(fmt.Sprintf(
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`"#%02x%02x%02x"`,
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c.Red, c.Green, c.Blue,
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)), nil
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}
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// UnmarshalJSON reloads the Color from JSON.
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func (c *Color) UnmarshalJSON(b []byte) error {
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var hex string
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err := json.Unmarshal(b, &hex)
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if err != nil {
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return err
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}
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parsed, err := HexColor(hex)
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if err != nil {
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return err
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}
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c.Red = parsed.Red
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c.Blue = parsed.Blue
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c.Green = parsed.Green
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c.Alpha = parsed.Alpha
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return nil
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}
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// Add a relative color value to the color.
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func (c Color) Add(r, g, b, a int32) Color {
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var (
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R = int32(c.Red) + r
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G = int32(c.Green) + g
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B = int32(c.Blue) + b
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A = int32(c.Alpha) + a
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)
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cap8 := func(v int32) uint8 {
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if v > 255 {
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v = 255
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} else if v < 0 {
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v = 0
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}
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return uint8(v)
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}
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return Color{
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Red: cap8(R),
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Green: cap8(G),
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Blue: cap8(B),
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Alpha: cap8(A),
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}
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}
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// Lighten a color value.
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func (c Color) Lighten(v int32) Color {
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return c.Add(v, v, v, 0)
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}
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// Darken a color value.
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func (c Color) Darken(v int32) Color {
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return c.Add(-v, -v, -v, 0)
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}
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