doodle/ui/widget.go
Noah Petherbridge 41e1838549 Add JS + History to Shell, Add Main Scene
* The shell now supports an "eval" command, or "$" for short.
  * Runs it in an Otto JavaScript VM.
  * Some global variables are available, like `d` is the Doodle object
    itself, `log`, `RGBA()` and `Point()`
* The shell supports paging through input history using the arrow keys.
* Added an initial Main Scene
2018-07-25 19:38:54 -07:00

64 lines
1.6 KiB
Go

package ui
import "git.kirsle.net/apps/doodle/render"
// Widget is a user interface element.
type Widget interface {
Width() int32 // Get width
Height() int32 // Get height
SetWidth(int32) // Set
SetHeight(int32) // Set
Point() render.Point
MoveTo(render.Point)
MoveBy(render.Point)
Size() render.Rect // Return the Width and Height of the widget.
Resize(render.Rect)
// Run any render computations; by the end the widget must know its
// Width and Height. For example the Label widget will render itself onto
// an SDL Surface and then it will know its bounding box, but not before.
Compute(render.Engine)
// Render the final widget onto the drawing engine.
Present(render.Engine)
}
// BaseWidget holds common functionality for all widgets, such as managing
// their widths and heights.
type BaseWidget struct {
width int32
height int32
point render.Point
}
// Point returns the X,Y position of the widget on the window.
func (w *BaseWidget) Point() render.Point {
return w.point
}
// MoveTo updates the X,Y position to the new point.
func (w *BaseWidget) MoveTo(v render.Point) {
w.point = v
}
// MoveBy adds the X,Y values to the widget's current position.
func (w *BaseWidget) MoveBy(v render.Point) {
w.point.X += v.X
w.point.Y += v.Y
}
// Size returns the box with W and H attributes containing the size of the
// widget. The X,Y attributes of the box are ignored and zero.
func (w *BaseWidget) Size() render.Rect {
return render.Rect{
W: w.width,
H: w.height,
}
}
// Resize sets the size of the widget to the .W and .H attributes of a rect.
func (w *BaseWidget) Resize(v render.Rect) {
w.width = v.W
w.height = v.H
}