doodle/pkg/native
Noah d9bca2152a WIP Publish Dialog + UI Improvements
* File->Publish Level in the Level Editor opens the Publish window,
  where you can embed custom doodads into your level and export a
  portable .level file you can share with others.
* Currently does not actually export a level file yet.
* The dialog lists all unique doodad names in use in your level, and
  designates which are built-ins and which are custom (paginated).
* A checkbox would let the user embed built-in doodads into their level,
  as well, locking it in to those versions and not using updated
  versions from future game releases.

UI Improvements:
* Added styling for a "Primary" UI button, rendered in deep blue.
* Pop-up modals (Alert, Confirm) color their Ok button as Primary.
* The Enter key pressed during an Alert or Confirm modal will invoke its
  default button and close the modal, corresponding to its Primary
  button.
* The developer console is now opened with the tilde/grave key ` instead
  of the Enter key, so that the Enter key is free to click through
  modals.
* In the "Open/Edit Drawing" window, a "Browse..." button is added to
  the level and doodad sections, spawning a native File Open dialog to
  pick a .level or .doodad outside the config root.
2021-06-10 22:36:22 -07:00
..
browser.go Update changelog for v0.4.0-alpha 2020-11-20 23:35:37 -08:00
browser_wasm.go App rename + macOS Build Fixes 2021-05-02 12:06:34 -07:00
doc.go Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
file_dialog_fallback.go Custom Wallpapers for Levels 2021-06-06 18:59:04 -07:00
file_dialog_native.go WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
file_dialogs.go Custom Wallpapers for Levels 2021-06-06 18:59:04 -07:00