doodle/pkg/level/fmt_readwrite.go
Noah Petherbridge 9e4f34864d Remove MsgPack, Fix doodad display on top/left edges
* Clean up unused msgpack code for levels and doodads
* Fix the cosmetic bug where actors in your level would display wrongly
  when scrolling off the top/left edges of the screen: they used to
  anchor at their own 0,0 coordinate and crop their width/height leading
  to a 'scrolling' effect that didn't happen on the right/bottom edges.
2022-01-09 13:16:29 -08:00

128 lines
2.9 KiB
Go

package level
import (
"errors"
"fmt"
"io/ioutil"
"runtime"
"strings"
"git.kirsle.net/apps/doodle/assets"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/enum"
"git.kirsle.net/apps/doodle/pkg/filesystem"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/userdir"
"git.kirsle.net/apps/doodle/pkg/wasm"
)
// ListSystemLevels returns a list of built-in levels.
func ListSystemLevels() ([]string, error) {
var names = []string{}
// Add the levels embedded inside the binary.
if levels, err := assets.AssetDir("assets/levels"); err == nil {
names = append(names, levels...)
}
// WASM
if runtime.GOOS == "js" {
// Return just the embedded ones, no filesystem access.
return names, nil
}
// Read filesystem for system levels.
files, err := ioutil.ReadDir(filesystem.SystemLevelsPath)
for _, file := range files {
name := file.Name()
if strings.HasSuffix(strings.ToLower(name), enum.DoodadExt) {
names = append(names, name)
}
}
return names, err
}
// LoadFile reads a level file from disk, checking a few locations.
func LoadFile(filename string) (*Level, error) {
if !strings.HasSuffix(filename, enum.LevelExt) {
filename += enum.LevelExt
}
// Search the system and user paths for this level.
filename, err := filesystem.FindFile(filename)
if err != nil {
return nil, err
}
// Do we have the file in bindata?
if jsonData, err := assets.Asset(filename); err == nil {
log.Debug("Level %s: loaded from embedded bindata", filename)
return FromJSON(filename, jsonData)
}
// WASM: try the file from localStorage or HTTP ajax request.
if runtime.GOOS == "js" {
if result, ok := wasm.GetSession(filename); ok {
log.Info("recall level data from localStorage")
return FromJSON(filename, []byte(result))
}
// Ajax request.
jsonData, err := wasm.HTTPGet(filename)
if err != nil {
return nil, err
}
return FromJSON(filename, jsonData)
}
// Load as JSON.
if level, err := LoadJSON(filename); err == nil {
return level, nil
} else {
log.Warn(err.Error())
}
return nil, errors.New("invalid file type")
}
// WriteFile saves a level to disk in the user's config directory.
func (m *Level) WriteFile(filename string) error {
if !strings.HasSuffix(filename, enum.LevelExt) {
filename += enum.LevelExt
}
// Set the version information.
m.Version = 1
m.GameVersion = branding.Version
// Maintenance functions, clean up cruft before save.
m.PruneChunks()
m.PruneLinks()
bin, err := m.ToJSON()
if err != nil {
return err
}
// Save it to their profile directory.
filename = userdir.LevelPath(filename)
log.Info("Write Level: %s", filename)
// WASM: place in localStorage.
if runtime.GOOS == "js" {
log.Info("wasm: write %s to localStorage", filename)
wasm.SetSession(filename, string(bin))
return nil
}
// Desktop: write to disk.
err = ioutil.WriteFile(filename, bin, 0644)
if err != nil {
return fmt.Errorf("level.WriteFile: %s", err)
}
return nil
}