Noah Petherbridge
8965a7d86a
Add new doodads: * Start Flag: place this in a level to set the spawn point of the player character. If no flag is found, the player spawns at 0,0 in the top corner of the map. Only use one Start Flag per level, otherwise the player will randomly spawn at one of them. * Crumbly Floor: a solid floor that begins to shake and then fall apart after a moment when a mobile character steps on it. The floor respawns after 5 seconds. * State Blocks: blue and orange blocks that toggle between solid and pass-thru whenever a State Button is activated. * State Button: a solid "ON/OFF" block that toggles State Blocks back and forth when touched. Only activates if touched on the side or bottom; acts as a solid floor when walked on from the top. New features for doodad scripts: * Actor scripts: call SetMobile(true) to mark an actor as a mobile mob (i.e. player character or enemy). Other doodads can check if the actor colliding with them IsMobile so they don't activate if placed too close to other (non-mobile) doodads in a level. The Blue and Red Azulians are the only mobile characters so far. * Message.Broadcast allows sending a pub/sub message out to ALL doodads in the level, instead of only to linked doodads as Message.Publish does. This is used for the State Blocks to globally communicate on/off status without needing to link them all together manually.
307 lines
5.7 KiB
Go
307 lines
5.7 KiB
Go
package level_test
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import (
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"fmt"
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"testing"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/go/render"
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)
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// Test the high level Chunker.
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func TestChunker(t *testing.T) {
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c := level.NewChunker(1000)
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// Test swatches.
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var (
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grey = &level.Swatch{
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Name: "solid",
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Color: render.Grey,
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}
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)
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type testCase struct {
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name string
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run func() error
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}
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tests := []testCase{
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testCase{
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name: "Access a pixel on the blank map and expect an error",
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run: func() error {
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p := render.NewPoint(65535, -214564545)
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_, err := c.Get(p)
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if err == nil {
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return fmt.Errorf("unexpected success getting point %s", p)
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}
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return nil
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},
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},
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testCase{
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name: "Set a pixel",
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run: func() error {
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// Set a point.
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p := render.NewPoint(100, 200)
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err := c.Set(p, grey)
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if err != nil {
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return fmt.Errorf("unexpected error getting point %s: %s", p, err)
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}
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return nil
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},
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},
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testCase{
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name: "Verify the set pixel",
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run: func() error {
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p := render.NewPoint(100, 200)
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px, err := c.Get(p)
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if err != nil {
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return err
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}
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if px != grey {
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return fmt.Errorf("pixel at %s not the expected color:\n"+
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"Expected: %s\n"+
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" Got: %s",
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p,
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grey,
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px,
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)
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}
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return nil
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},
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},
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testCase{
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name: "Verify the neighboring pixel is unset",
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run: func() error {
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p := render.NewPoint(101, 200)
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_, err := c.Get(p)
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if err == nil {
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return fmt.Errorf("unexpected success getting point %s", p)
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}
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return nil
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},
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},
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testCase{
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name: "Delete the set pixel",
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run: func() error {
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p := render.NewPoint(100, 200)
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err := c.Delete(p)
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if err != nil {
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return err
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}
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return nil
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},
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},
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testCase{
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name: "Verify the deleted pixel is unset",
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run: func() error {
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p := render.NewPoint(100, 200)
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_, err := c.Get(p)
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if err == nil {
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return fmt.Errorf("unexpected success getting point %s", p)
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}
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return nil
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},
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},
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testCase{
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name: "Delete a pixel that didn't exist",
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run: func() error {
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p := render.NewPoint(-100, -100)
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err := c.Delete(p)
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if err == nil {
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return fmt.Errorf("unexpected success deleting point %s", p)
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}
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return nil
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},
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},
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}
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for _, test := range tests {
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if err := test.run(); err != nil {
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t.Errorf("Failed: %s\n%s", test.name, err)
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}
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}
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}
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// Test the map chunk accessor.
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func TestMapAccessor(t *testing.T) {
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a := level.NewMapAccessor()
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_ = a
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// Test action types
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var (
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Get = "Get"
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Set = "Set"
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Delete = "Delete"
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)
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// Test swatches.
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var (
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red = &level.Swatch{
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Name: "fire",
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Color: render.Red,
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}
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)
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type testCase struct {
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Action string
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P render.Point
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S *level.Swatch
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Expect *level.Swatch
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Err bool // expect error
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}
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tests := []testCase{
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// Get a random point and expect to fail.
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testCase{
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Action: Get,
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P: render.NewPoint(128, 128),
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Err: true,
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},
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// Set a point.
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testCase{
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Action: Set,
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S: red,
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P: render.NewPoint(1024, 2048),
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},
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// Verify it exists.
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testCase{
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Action: Get,
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P: render.NewPoint(1024, 2048),
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Expect: red,
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},
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// A neighboring point does not exist.
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testCase{
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Action: Get,
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P: render.NewPoint(1025, 2050),
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Err: true,
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},
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// Delete a pixel that doesn't exist.
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testCase{
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Action: Delete,
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P: render.NewPoint(1987, 2006),
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Err: true,
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},
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// Delete one that does.
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testCase{
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Action: Delete,
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P: render.NewPoint(1024, 2048),
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},
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// Verify gone
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testCase{
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Action: Get,
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P: render.NewPoint(1024, 2048),
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Err: true,
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},
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}
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for _, test := range tests {
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var px *level.Swatch
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var err error
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switch test.Action {
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case Get:
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px, err = a.Get(test.P)
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case Set:
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err = a.Set(test.P, test.S)
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case Delete:
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err = a.Delete(test.P)
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}
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if err != nil && !test.Err {
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t.Errorf("unexpected error from %s %s: %s", test.Action, test.P, err)
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continue
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} else if err == nil && test.Err {
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t.Errorf("didn't get error when we expected from %s %s", test.Action, test.P)
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continue
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}
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if test.Action == Get {
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if px != test.Expect {
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t.Errorf("didn't get expected result\n"+
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"Expected: %s\n"+
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" Got: %s\n",
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test.Expect,
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px,
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)
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}
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}
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}
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}
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// Test the ChunkCoordinate function.
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func TestChunkCoordinates(t *testing.T) {
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c := level.NewChunker(1000)
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type testCase struct {
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In render.Point
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Expect render.Point
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}
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tests := []testCase{
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testCase{
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In: render.NewPoint(0, 0),
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Expect: render.NewPoint(0, 0),
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},
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testCase{
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In: render.NewPoint(128, 128),
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Expect: render.NewPoint(0, 0),
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},
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testCase{
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In: render.NewPoint(1024, 128),
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Expect: render.NewPoint(1, 0),
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},
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testCase{
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In: render.NewPoint(3600, 1228),
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Expect: render.NewPoint(3, 1),
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},
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testCase{
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In: render.NewPoint(-100, -1),
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Expect: render.NewPoint(-1, -1),
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},
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testCase{
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In: render.NewPoint(-950, 100),
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Expect: render.NewPoint(-1, 0),
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},
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testCase{
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In: render.NewPoint(-1001, -856),
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Expect: render.NewPoint(-2, -1),
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},
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testCase{
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In: render.NewPoint(-3600, -4800),
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Expect: render.NewPoint(-4, -5),
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},
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}
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for _, test := range tests {
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actual := c.ChunkCoordinate(test.In)
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if actual != test.Expect {
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t.Errorf(
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"Failed ChunkCoordinate conversion:\n"+
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" Input: %s\n"+
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"Expected: %s\n"+
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" Got: %s",
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test.In,
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test.Expect,
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actual,
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)
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}
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}
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}
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func TestZeroChunkSize(t *testing.T) {
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c := &level.Chunker{}
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coord := c.ChunkCoordinate(render.NewPoint(1200, 3600))
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if !coord.IsZero() {
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t.Errorf("ChunkCoordinate didn't fail with a zero chunk size!")
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}
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}
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