Noah Petherbridge
810ba193d9
* New doodad: Electric Trapdoor. It is a horizontal version of the Electric Door. Opens while powered by a button or a switch and closes when it loses power. * The Box doodad will reset to its original location if it receives a power signal from a linked Button or Switch. So for box pushing puzzles you can add a reset button in case the boxes get stuck. * Refactored the Doodad build scripts into many Makefiles for easier iteration (don't need to compile ALL doodads to test one). Updates to the JavaScript API for doodads: * Self.MoveTo(Point) is now available to set the actor's position in world coordinates.
12 lines
362 B
Makefile
12 lines
362 B
Makefile
ALL: build
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.PHONY: build
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build:
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doodad convert -t "Crumbly Floor" floor.png shake1.png shake2.png \
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fall1.png fall2.png fall3.png fall4.png fallen.png \
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crumbly-floor.doodad
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doodad install-script crumbly-floor.js crumbly-floor.doodad
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for i in *.doodad; do\
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doodad edit-doodad --tag "category=objects" $${i};\
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done
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cp *.doodad ../../../assets/doodads/
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