Noah Petherbridge
fbeeb207a8
* Windows was asking for files like "assets\doodads\" and the embedded files used Unix-like paths so no assets could be loaded!
68 lines
1.7 KiB
Go
68 lines
1.7 KiB
Go
// Package assets gets us off go-bindata by using Go 1.16 embed support.
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//
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// For Go 1.16 embed, this source file had to live inside the assets/ folder
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// to embed the sub-files, so couldn't be under pkg/ like pkg/bindata/ was.
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//
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// Historically code referred to assets like "assets/fonts/DejaVuSans.ttf"
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// but Go embed would just use "fonts/DejaVuSans.ttf" as that's what's relative
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// to this source file.
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//
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// The functions in this module provide backwards compatibility by ignoring
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// the "assets/" prefix sent by calling code.
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package assets
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import (
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"embed"
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"io/fs"
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"strings"
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)
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//go:embed *
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var Embedded embed.FS
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// AssetDir returns the list of embedded files at the directory name.
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func AssetDir(name string) ([]string, error) {
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// normalize path separators, for Windows
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name = strings.ReplaceAll(name, "\\", "/")
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var result []string
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name = strings.TrimPrefix(name, "assets/")
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files, err := Embedded.ReadDir(name)
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if err != nil {
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return result, err
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}
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for _, file := range files {
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if file.IsDir() {
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continue
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}
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result = append(result, file.Name())
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}
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return result, nil
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}
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// Asset returns the byte data of an embedded asset.
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func Asset(name string) ([]byte, error) {
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// normalize path separators, for Windows
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name = strings.ReplaceAll(name, "\\", "/")
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return Embedded.ReadFile(strings.TrimPrefix(name, "assets/"))
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}
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// AssetNames dumps the names of all embedded assets,
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// with their legacy "assets/" prefix from go-bindata.
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func AssetNames() []string {
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var result []string
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fs.WalkDir(Embedded, ".", func(path string, d fs.DirEntry, err error) error {
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if d != nil && !d.IsDir() {
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result = append(result, "assets/"+path)
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}
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return nil
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})
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return result
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}
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