doodle/dev-assets/doodads
Noah d14eaf7df2 Collision Box Updates
* The F4 key to draw collision boxes works reliably again: it draws the
  player's hitbox in world-space using the canvas.DrawStrokes()
  function, rather than in screen-space so it follows the player
  reliably.
* The F4 key also draws hitboxes for ALL other actors in the level:
  buttons, enemies, doors, etc.
* The level geometry collision function is updated to respect a doodad's
  declared Hitbox from their script, which may result in a smaller box
  than their raw Canvas size. The result is tighter collision between
  doodads, and Boy's sprite is rather narrow for its square Canvas so
  collision on rightward geometry is tighter for the player character.
* Collision checks between actors also respect the actor's declared
  hitboxes now, allowing for Boy to get even closer to a locked door
  before being blocked.
2021-06-02 20:50:28 -07:00
..
azulian Collision Box Updates 2021-06-02 20:50:28 -07:00
bird Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
boy Collision Box Updates 2021-06-02 20:50:28 -07:00
buttons Various updates 2021-03-30 23:40:41 -07:00
crumbly-floor Various updates 2021-03-30 23:40:41 -07:00
doors Various updates 2021-03-30 23:40:41 -07:00
objects Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
on-off Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
switches Various updates 2021-03-30 23:40:41 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Various updates 2021-03-30 23:40:41 -07:00
warp-door Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
build.sh Doodads: Warp Doors, Bird, Larger State Blocks 2020-12-29 20:31:35 -08:00
mischievous.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00