doodle/lib/ui/frame.go
Noah Petherbridge 4dd1bebc5f Add MenuScene with New Level UI
* Debug mode: no longer enables the DebugOverlay (F3) by default, but
  does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
  background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
  * UI lets you pick Page Type and Wallpaper using radio buttons.
  * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
  * Fix bugs in uix.Canvas to fully support all these page types.
2019-06-25 15:01:37 -07:00

93 lines
2.0 KiB
Go

package ui
import (
"fmt"
"git.kirsle.net/apps/doodle/lib/render"
)
// Frame is a widget that contains other widgets.
type Frame struct {
Name string
BaseWidget
packs map[Anchor][]packedWidget
widgets []Widget
}
// NewFrame creates a new Frame.
func NewFrame(name string) *Frame {
w := &Frame{
Name: name,
packs: map[Anchor][]packedWidget{},
widgets: []Widget{},
}
w.SetBackground(render.RGBA(1, 0, 0, 0)) // invisible default BG
w.IDFunc(func() string {
return fmt.Sprintf("Frame<%s>",
name,
)
})
return w
}
// Setup ensures all the Frame's data is initialized and not null.
func (w *Frame) Setup() {
if w.packs == nil {
w.packs = map[Anchor][]packedWidget{}
}
if w.widgets == nil {
w.widgets = []Widget{}
}
}
// Children returns all of the child widgets.
func (w *Frame) Children() []Widget {
return w.widgets
}
// Compute the size of the Frame.
func (w *Frame) Compute(e render.Engine) {
w.computePacked(e)
}
// Present the Frame.
func (w *Frame) Present(e render.Engine, P render.Point) {
if w.Hidden() {
return
}
var (
S = w.Size()
)
// Draw the widget's border and everything.
w.DrawBox(e, P)
// Draw the background color.
e.DrawBox(w.Background(), render.Rect{
X: P.X + w.BoxThickness(1),
Y: P.Y + w.BoxThickness(1),
W: S.W - w.BoxThickness(2),
H: S.H - w.BoxThickness(2),
})
// Draw the widgets.
for _, child := range w.widgets {
// child.Compute(e)
p := child.Point()
moveTo := render.NewPoint(
P.X+p.X+w.BoxThickness(1),
P.Y+p.Y+w.BoxThickness(1),
)
// if child.ID() == "Canvas" {
// log.Debug("Frame X=%d Child X=%d Box=%d Point=%s", P.X, p.X, w.BoxThickness(1), p)
// log.Debug("Frame Y=%d Child Y=%d Box=%d MoveTo=%s", P.Y, p.Y, w.BoxThickness(1), moveTo)
// }
// child.MoveTo(moveTo) // TODO: if uncommented the child will creep down the parent each tick
// if child.ID() == "Canvas" {
// log.Debug("New Point: %s", child.Point())
// }
child.Present(e, moveTo)
}
}