doodle/pkg/balance/numbers.go
Noah Petherbridge 8603c43c58 Gzip Compression for Levels and Doodads
* Levels and Doodad files will be written in gzip-compressed JSON format
* `boolProp compress-drawings false` to disable compression and save as
  classic JSON format directly
* The game can still read uncompressed JSON files

The file size savings on some built-in assets:

* Tutorial 2.level: 2.2M -> 414K (82% smaller)
* warp-door-orange.doodad: 105K -> 17K (84% smaller)
2021-07-13 20:06:57 -07:00

76 lines
1.6 KiB
Go

package balance
import "git.kirsle.net/go/render"
// Numbers.
var (
// Window dimensions.
Width = 1024
Height = 768
// Speed to scroll a canvas with arrow keys in Edit Mode.
CanvasScrollSpeed = 8
// Window scrolling behavior in Play Mode.
ScrollboxOffset = render.Point{ // from center of screen
X: 40,
Y: 100,
}
// Player speeds
PlayerMaxVelocity float64 = 6
PlayerAcceleration float64 = 0.9
Gravity float64 = 6
GravityAcceleration float64 = 0.2
SlopeMaxHeight = 8 // max pixel height for player to walk up a slope
// Default chunk size for canvases.
ChunkSize = 128
// Default size for a new Doodad.
DoodadSize = 100
// Size of Undo/Redo history for map editor.
UndoHistory = 20
// Options for brush size.
BrushSizeOptions = []int{
0,
1,
2,
4,
8,
16,
24,
32,
48,
64,
}
DefaultEraserBrushSize = 8
MaxEraserBrushSize = 32 // the bigger, the slower
// Default player character doodad in Play Mode.
PlayerCharacterDoodad = "boy.doodad"
// Level name for the title screen.
DemoLevelName = "Tutorial 3.level"
// Level attachment filename for the custom wallpaper.
// NOTE: due to hard-coded "assets/wallpapers/" prefix in uix/canvas.go#LoadLevel.
CustomWallpaperFilename = "custom.b64img"
CustomWallpaperEmbedPath = "assets/wallpapers/custom.b64img"
// Publishing: Doodads-embedded-within-levels.
EmbeddedDoodadsBasePath = "assets/doodads/"
EmbeddedWallpaperBasePath = "assets/wallpapers/"
// File formats: save new levels and doodads gzip compressed
CompressDrawings = true
)
// Edit Mode Values
var (
// Number of Doodads per row in the palette.
UIDoodadsPerRow = 2
)