Noah Petherbridge
864156da53
* Added a Settings window for game options, such as enabling the horizontal toolbars in Edit Mode. The Settings window also has a Controls tab showing the gameplay buttons and keyboard shortcuts. * The Settings window is available as a button on the home screen OR from the Edit->Settings menu in the EditScene. * Bugfix: using WASD to move the player character now works better and is considered by the game to be identical to the arrow key inputs. Boy now updates his animation based on these keys, and they register as boolean on/off keys instead of affected by key-repeat. * Refactor the boolProps: they are all part of usercfg now, and if you run e.g. "boolProp show-all-doodads true" and then cause the user settings to save to disk, that boolProp will be permanently enabled until turned off again.
326 lines
7.9 KiB
Go
326 lines
7.9 KiB
Go
package doodle
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// Menu Bar features for Edit Mode.
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// In here is the SetupMenuBar() and menu item functions.
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// The rest of it is controlled in editor_ui.go
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import (
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"strconv"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/drawtool"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/apps/doodle/pkg/windows"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// SetupMenuBar sets up the menu bar.
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func (u *EditorUI) SetupMenuBar(d *Doodle) *ui.MenuBar {
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menu := ui.NewMenuBar("Main Menu")
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// Save and Save As common menu handler
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var (
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drawingType string
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saveFunc func(filename string)
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)
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switch u.Scene.DrawingType {
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case enum.LevelDrawing:
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drawingType = "level"
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saveFunc = func(filename string) {
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if err := u.Scene.SaveLevel(filename); err != nil {
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d.Flash("Error: %s", err)
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} else {
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d.Flash("Saved level: %s", filename)
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}
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}
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case enum.DoodadDrawing:
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drawingType = "doodad"
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saveFunc = func(filename string) {
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if err := u.Scene.SaveDoodad(filename); err != nil {
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d.Flash("Error: %s", err)
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} else {
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d.Flash("Saved doodad: %s", filename)
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}
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}
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default:
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d.Flash("Error: Scene.DrawingType is not a valid type")
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}
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////////
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// File menu
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fileMenu := menu.AddMenu("File")
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fileMenu.AddItemAccel("New level", "Ctrl-N", u.Scene.MenuNewLevel)
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fileMenu.AddItem("New doodad", func() {
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u.Scene.ConfirmUnload(func() {
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d.Prompt("Doodad size [100]>", func(answer string) {
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size := balance.DoodadSize
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if answer != "" {
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i, err := strconv.Atoi(answer)
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if err != nil {
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d.Flash("Error: Doodad size must be a number.")
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return
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}
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size = i
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}
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d.NewDoodad(size)
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})
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})
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})
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fileMenu.AddItemAccel("Save", "Ctrl-S", u.Scene.MenuSave(false))
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fileMenu.AddItemAccel("Save as...", "Shift-Ctrl-S", func() {
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d.Prompt("Save as filename>", func(answer string) {
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if answer != "" {
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saveFunc(answer)
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}
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})
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})
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if balance.Feature.EmbeddableDoodads && drawingType == "level" {
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fileMenu.AddItem("Publish level", func() {
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u.OpenPublishWindow()
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})
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}
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fileMenu.AddItemAccel("Open...", "Ctrl-O", u.Scene.MenuOpen)
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fileMenu.AddSeparator()
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fileMenu.AddItem("Close "+drawingType, func() {
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u.Scene.ConfirmUnload(func() {
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d.Goto(&MainScene{})
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})
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})
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fileMenu.AddItemAccel("Quit", "Escape", func() {
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d.ConfirmExit()
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})
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////////
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// Edit menu
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editMenu := menu.AddMenu("Edit")
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editMenu.AddItemAccel("Undo", "Ctrl-Z", func() {
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u.Canvas.UndoStroke()
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})
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editMenu.AddItemAccel("Redo", "Ctrl-Y", func() {
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u.Canvas.RedoStroke()
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})
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editMenu.AddSeparator()
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editMenu.AddItem("Settings", func() {
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if u.settingsWindow == nil {
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u.settingsWindow = d.MakeSettingsWindow(u.Supervisor)
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}
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u.settingsWindow.Show()
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})
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////////
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// Level menu
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if u.Scene.DrawingType == enum.LevelDrawing {
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levelMenu := menu.AddMenu("Level")
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levelMenu.AddItem("Page settings", func() {
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log.Info("Opening the window")
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// Open the New Level window in edit-settings mode.
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u.levelSettingsWindow.Hide()
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u.levelSettingsWindow = nil
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u.SetupPopups(u.d)
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u.levelSettingsWindow.Show()
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})
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levelMenu.AddItem("Attached files", func() {
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log.Info("Opening the FileSystem window")
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u.OpenFileSystemWindow()
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})
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levelMenu.AddItemAccel("Playtest", "P", func() {
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u.Scene.Playtest()
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})
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}
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////////
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// View menu
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if balance.Feature.Zoom {
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viewMenu := menu.AddMenu("View")
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viewMenu.AddItemAccel("Zoom in", "+", func() {
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u.Canvas.Zoom++
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})
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viewMenu.AddItemAccel("Zoom out", "-", func() {
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u.Canvas.Zoom--
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})
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viewMenu.AddItemAccel("Reset zoom", "1", func() {
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u.Canvas.Zoom = 0
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})
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viewMenu.AddItemAccel("Scroll drawing to origin", "0", func() {
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u.Canvas.ScrollTo(render.Origin)
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})
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}
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////////
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// Tools menu
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toolMenu := menu.AddMenu("Tools")
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toolMenu.AddItemAccel("Debug overlay", "F3", func() {
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DebugOverlay = !DebugOverlay
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if DebugOverlay {
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d.Flash("Debug overlay enabled. Press F3 to turn it off.")
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}
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})
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toolMenu.AddItemAccel("Command shell", "`", func() {
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d.shell.Open = true
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})
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toolMenu.AddSeparator()
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toolMenu.AddItem("Edit Palette", func() {
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u.OpenPaletteWindow()
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})
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if u.Scene.DrawingType == enum.LevelDrawing {
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toolMenu.AddItemAccel("Doodads", "d", func() {
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log.Info("Open the DoodadDropper")
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u.doodadWindow.Show()
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})
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} else if u.Scene.DrawingType == enum.DoodadDrawing {
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toolMenu.AddItem("Layers", func() {
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u.OpenLayersWindow()
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})
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}
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// Draw Tools
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toolMenu.AddItemAccel("Pencil Tool", "F", func() {
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u.Canvas.Tool = drawtool.PencilTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Pencil Tool selected.")
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})
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toolMenu.AddItemAccel("Line Tool", "L", func() {
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u.Canvas.Tool = drawtool.LineTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Line Tool selected.")
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})
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toolMenu.AddItemAccel("Rectangle Tool", "R", func() {
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u.Canvas.Tool = drawtool.RectTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Rectangle Tool selected.")
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})
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toolMenu.AddItemAccel("Ellipse Tool", "C", func() {
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u.Canvas.Tool = drawtool.EllipseTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Ellipse Tool selected.")
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})
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toolMenu.AddItemAccel("Eraser Tool", "x", func() {
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u.Canvas.Tool = drawtool.EraserTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Eraser Tool selected.")
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})
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if u.Scene.DrawingType == enum.LevelDrawing {
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toolMenu.AddItemAccel("Doodads", "d", func() {
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log.Info("Open the DoodadDropper")
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u.doodadWindow.Show()
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})
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toolMenu.AddItem("Link Tool", func() {
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u.Canvas.Tool = drawtool.LinkTool
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u.activeTool = u.Canvas.Tool.String()
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d.Flash("Link Tool selected. Click a doodad in your level to link it to another.")
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})
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}
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////////
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// Help menu
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helpMenu := menu.AddMenu("Help")
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helpMenu.AddItemAccel("User Manual", "F1", func() {
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native.OpenLocalURL(balance.GuidebookPath)
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})
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helpMenu.AddItem("Register", func() {
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u.licenseWindow.Show()
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})
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helpMenu.AddItem("About", func() {
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if u.aboutWindow == nil {
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u.aboutWindow = windows.NewAboutWindow(windows.About{
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Supervisor: u.Supervisor,
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Engine: d.Engine,
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})
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u.aboutWindow.Compute(d.Engine)
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u.aboutWindow.Supervise(u.Supervisor)
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// Center the window.
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u.aboutWindow.MoveTo(render.Point{
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X: (d.width / 2) - (u.aboutWindow.Size().W / 2),
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Y: 60,
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})
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}
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u.aboutWindow.Show()
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})
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menu.Supervise(u.Supervisor)
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menu.Compute(d.Engine)
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return menu
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}
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// Menu functions that have keybind callbacks below.
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// File->New level, or Ctrl-N
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func (s *EditorScene) MenuNewLevel() {
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s.ConfirmUnload(func() {
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s.d.GotoNewMenu()
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})
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}
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// File->Open, or Ctrl-O
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func (s *EditorScene) MenuOpen() {
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s.ConfirmUnload(func() {
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s.d.GotoLoadMenu()
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})
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}
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// File->Save, or Ctrl-S
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// File->Save As, or Shift-Ctrl-S
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// NOTICE: this one returns a func() so you need to call that one!
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func (s *EditorScene) MenuSave(as bool) func() {
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return func() {
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var (
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// drawingType string
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saveFunc func(filename string)
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)
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switch s.DrawingType {
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case enum.LevelDrawing:
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// drawingType = "level"
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saveFunc = func(filename string) {
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if err := s.SaveLevel(filename); err != nil {
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s.d.Flash("Error: %s", err)
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} else {
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s.d.Flash("Saved level: %s", filename)
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}
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}
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case enum.DoodadDrawing:
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// drawingType = "doodad"
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saveFunc = func(filename string) {
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if err := s.SaveDoodad(filename); err != nil {
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s.d.Flash("Error: %s", err)
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} else {
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s.d.Flash("Saved doodad: %s", filename)
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}
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}
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default:
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s.d.Flash("Error: Scene.DrawingType is not a valid type")
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}
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// "Save As"?
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if as {
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s.d.Prompt("Save as filename>", func(answer string) {
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if answer != "" {
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saveFunc(answer)
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}
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})
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return
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}
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// "Save", write to existing filename or prompt for it.
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if s.filename != "" {
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saveFunc(s.filename)
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} else {
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s.d.Prompt("Save filename>", func(answer string) {
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if answer != "" {
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saveFunc(answer)
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}
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})
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}
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}
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}
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