Noah Petherbridge
d470f7e647
* Actors can now walk up gentle inclines to the left as well as they can to the right. The bug was introduced as a hack to prevent clipping thru the left wall of a 90 degree corner, but that problem seems resolved now.
30 lines
666 B
Go
30 lines
666 B
Go
// Package dummy implements a dummy doodads.Drawing.
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package dummy
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import (
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/go/render"
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)
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// Drawing is a dummy doodads.Drawing that has no data.
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type Drawing struct {
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Drawing *doodads.Drawing
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}
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// NewDrawing creates a new dummy drawing.
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func NewDrawing(id string, doodad *doodads.Doodad) *Drawing {
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return &Drawing{
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Drawing: doodads.NewDrawing(id, doodad),
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}
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}
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// Size returns the size of the underlying doodads.Drawing.
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func (d *Drawing) Size() render.Rect {
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return d.Drawing.Size()
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}
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// MoveTo changes the drawing's position.
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func (d *Drawing) MoveTo(to render.Point) {
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d.Drawing.MoveTo(to)
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}
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