Noah Petherbridge
fd649b7ab1
* The `doodad` CLI tool got a lot of new commands: * `doodad show` to verbosely print details about Levels and Doodads. * `edit-level` and `edit-doodad` to update details about Levels and Doodads, such as their Title, Author, page type and size, etc. * Doodads gain a `Hidden bool` that hides them from the palette in Editor Mode. The player character (Blue Azulian) is Hidden. * Add some boolProps to the balance/ package and made a dynamic system to easily configure these with the in-game dev console. * Command: `boolProp list` returns available balance.boolProps * `boolProp <name>` returns the current value. * `boolProp <name> <true or false>` sets the value. * The new boolProps are: * showAllDoodads: enable Hidden doodads on the palette UI (NOTE: reload the editor to take effect) * writeLockOverride: edit files that are write locked anyway * prettyJSON: pretty-format the JSON files saved by the game. |
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actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas.go |