doodle/ui/check_button.go

74 lines
1.5 KiB
Go

package ui
import (
"fmt"
"git.kirsle.net/apps/doodle/render"
"git.kirsle.net/apps/doodle/ui/theme"
)
// CheckButton is a button that is bound to a boolean variable and stays clicked
// once pressed, until clicked again to release.
type CheckButton struct {
Button
BoolVar *bool
}
// NewCheckButton creates a new CheckButton.
func NewCheckButton(name string, boolVar *bool, child Widget) *CheckButton {
w := &CheckButton{
BoolVar: boolVar,
}
w.Button.child = child
w.IDFunc(func() string {
return fmt.Sprintf("CheckButton<%s %+v>", name, w.BoolVar)
})
var borderStyle BorderStyle = BorderRaised
if w.BoolVar != nil {
if *w.BoolVar == true {
borderStyle = BorderSunken
}
}
w.Configure(Config{
Padding: 4,
BorderSize: 2,
BorderStyle: borderStyle,
OutlineSize: 1,
OutlineColor: theme.ButtonOutlineColor,
Background: theme.ButtonBackgroundColor,
})
w.Handle("MouseOver", func(p render.Point) {
w.hovering = true
w.SetBackground(theme.ButtonHoverColor)
})
w.Handle("MouseOut", func(p render.Point) {
w.hovering = false
w.SetBackground(theme.ButtonBackgroundColor)
})
w.Handle("MouseDown", func(p render.Point) {
w.clicked = true
w.SetBorderStyle(BorderSunken)
})
w.Handle("MouseUp", func(p render.Point) {
w.clicked = false
})
w.Handle("MouseDown", func(p render.Point) {
if w.BoolVar != nil {
if *w.BoolVar {
*w.BoolVar = false
w.SetBorderStyle(BorderRaised)
} else {
*w.BoolVar = true
w.SetBorderStyle(BorderSunken)
}
}
})
return w
}