doodle/dev-assets/doodads/regions
Noah Petherbridge 38a23f00b2 Reset Timer Doodad + Various Fixes
* Bird is not solid when colliding with other birds.
* If the dev shell is used to run JavaScript during Play Mode, consider
  it cheating (so player can't `$ d.Scene.ResetTimer()` for example)
* On Survival Mode levels, DieByFire immediately opens the End Level
  (silver score) modal rather than respawn from checkpoint, so levels
  don't need checkpoint contraptions to end the level.
* During level loading screens, wait and call doodads' main() function
  until the very end.
2022-03-27 11:51:14 -07:00
..
checkpoint-128.png Various minor tweaks and changes 2021-10-07 20:50:24 -07:00
checkpoint.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
fire-128.png Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
fire.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
goal-128.png Various minor tweaks and changes 2021-10-07 20:50:24 -07:00
goal.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
Makefile Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
power-64.png Various minor tweaks and changes 2021-10-07 20:50:24 -07:00
power-128.png Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
power.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
reset-timer.js Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
stall-128.png Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
stall.js Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
timer-64.png Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
warp-door-64.png Spit and polish 2022-01-02 22:36:32 -08:00