doodle/dev-assets/doodads
Noah Petherbridge 38a23f00b2 Reset Timer Doodad + Various Fixes
* Bird is not solid when colliding with other birds.
* If the dev shell is used to run JavaScript during Play Mode, consider
  it cheating (so player can't `$ d.Scene.ResetTimer()` for example)
* On Survival Mode levels, DieByFire immediately opens the End Level
  (silver score) modal rather than respawn from checkpoint, so levels
  don't need checkpoint contraptions to end the level.
* During level loading screens, wait and call doodads' main() function
  until the very end.
2022-03-27 11:51:14 -07:00
..
azulian Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
bird Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
box v0.11.0 last minute tweaks 2022-02-21 13:09:51 -08:00
boy Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
buttons Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
crumbly-floor Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
doors Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
objects Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
on-off Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
regions Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
switches Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
thief Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
trapdoors Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
warp-door Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
build.sh Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
mischievous.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00