Noah Petherbridge
27896a9253
Adds support for sound effects in Doodle and configures some for various doodads to start out with: * Buttons and Switches: "Clicked down" and "clicked up" sounds. * Colored Doors: an "unlocked" sound and a "door opened" sound. * Electric Door: sci-fi sounds when opening and closing. * Keys: sound effect for collecting keys. JavaScript API for Doodads adds a global function `Sound.Play(filename)` to play sounds. All sounds in the `rtp/sfx/` folder are pre-loaded on startup for efficient use in the app. Otherwise sounds are lazy-loaded on first playback.
43 lines
830 B
JavaScript
43 lines
830 B
JavaScript
function main() {
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console.log("%s initialized!", Self.Title);
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Self.AddAnimation("open", 100, [0, 1, 2, 3]);
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Self.AddAnimation("close", 100, [3, 2, 1, 0]);
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var animating = false;
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var opened = false;
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Self.SetHitbox(16, 0, 32, 64);
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Message.Subscribe("power", function(powered) {
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console.log("%s got power=%+v", Self.Title, powered);
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if (powered) {
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if (animating || opened) {
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return;
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}
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animating = true;
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Sound.Play("electric-door.wav")
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Self.PlayAnimation("open", function() {
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opened = true;
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animating = false;
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});
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} else {
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animating = true;
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Sound.Play("electric-door.wav")
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Self.PlayAnimation("close", function() {
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opened = false;
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animating = false;
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})
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}
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});
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Events.OnCollide(function(e) {
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if (e.InHitbox) {
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if (!opened) {
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return false;
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}
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}
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});
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}
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