Noah Petherbridge
2b42a072a0
* All private Doodle source code into the pkg/ folder. * Potentially public code into the lib/ folder. * Centralize the logger into a subpackage.
271 lines
6.7 KiB
Go
271 lines
6.7 KiB
Go
package commands
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import (
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"errors"
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"fmt"
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"image"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"image/png"
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"git.kirsle.net/apps/doodle/lib/render"
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doodle "git.kirsle.net/apps/doodle/pkg"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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"github.com/urfave/cli"
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"golang.org/x/image/bmp"
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)
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// Convert between image files (png or bitmap) and Doodle drawing files (levels
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// and doodads)
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var Convert cli.Command
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func init() {
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Convert = cli.Command{
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Name: "convert",
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Usage: "convert between images and Doodle drawing files",
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ArgsUsage: "<input> <output>",
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Flags: []cli.Flag{
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cli.StringFlag{
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Name: "key",
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Usage: "chroma key color for transparency on input image files",
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Value: "#ffffff",
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},
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},
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Action: func(c *cli.Context) error {
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if c.NArg() != 2 {
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return cli.NewExitError(
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"Usage: doodad convert <input.png> <output.level>\n"+
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" Image file types: png, bmp\n"+
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" Drawing file types: level, doodad",
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1,
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)
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}
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// Parse the chroma key.
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chroma, err := render.HexColor(c.String("key"))
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if err != nil {
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return cli.NewExitError(
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"Chrome key not a valid color: "+err.Error(),
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1,
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)
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}
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args := c.Args()
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var (
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inputFile = args[0]
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inputType = strings.ToLower(filepath.Ext(inputFile))
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outputFile = args[1]
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outputType = strings.ToLower(filepath.Ext(outputFile))
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)
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if inputType == extPNG || inputType == extBMP {
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if outputType == extLevel || outputType == extDoodad {
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if err := imageToDrawing(c, chroma, inputFile, outputFile); err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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return nil
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}
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return cli.NewExitError("Image inputs can only output to Doodle drawings", 1)
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} else if inputType == extLevel || inputType == extDoodad {
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if outputType == extPNG || outputType == extBMP {
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if err := drawingToImage(c, chroma, inputFile, outputFile); err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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return nil
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}
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return cli.NewExitError("Doodle drawing inputs can only output to image files", 1)
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}
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return cli.NewExitError("File types must be: png, bmp, level, doodad", 1)
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},
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}
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}
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func imageToDrawing(c *cli.Context, chroma render.Color, inputFile, outputFile string) error {
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reader, err := os.Open(inputFile)
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if err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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img, format, err := image.Decode(reader)
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log.Info("format: %s", format)
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_ = img
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if err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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// Get the bounding box information of the source image.
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var (
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bounds = img.Bounds()
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imageSize = bounds.Size()
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chunkSize int // the square shape for Doodad chunk size
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)
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if imageSize.X > imageSize.Y {
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chunkSize = imageSize.X
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} else {
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chunkSize = imageSize.Y
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}
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// Generate the output drawing file.
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switch strings.ToLower(filepath.Ext(outputFile)) {
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case extDoodad:
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log.Info("Output is a Doodad file (chunk size %d): %s", chunkSize, outputFile)
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doodad := doodads.New(chunkSize)
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doodad.GameVersion = doodle.Version
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doodad.Title = "Converted Doodad"
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doodad.Author = os.Getenv("USER")
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doodad.Palette = imageToChunker(img, chroma, doodad.Layers[0].Chunker)
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err := doodad.WriteJSON(outputFile)
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if err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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case extLevel:
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log.Info("Output is a Level file: %s", outputFile)
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lvl := level.New()
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lvl.GameVersion = doodle.Version
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lvl.Title = "Converted Level"
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lvl.Author = os.Getenv("USER")
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lvl.Palette = imageToChunker(img, chroma, lvl.Chunker)
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err := lvl.WriteJSON(outputFile)
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if err != nil {
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return cli.NewExitError(err.Error(), 1)
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}
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default:
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return cli.NewExitError("invalid output file: not a Doodle drawing", 1)
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}
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return nil
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}
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func drawingToImage(c *cli.Context, chroma render.Color, inputFile, outputFile string) error {
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var palette *level.Palette
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var chunker *level.Chunker
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switch strings.ToLower(filepath.Ext(inputFile)) {
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case extLevel:
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log.Info("Load Level: %s", inputFile)
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m, err := level.LoadJSON(inputFile)
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if err != nil {
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return fmt.Errorf("load level: %s", err.Error())
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}
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chunker = m.Chunker
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palette = m.Palette
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case extDoodad:
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log.Info("Load Doodad: %s", inputFile)
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d, err := doodads.LoadJSON(inputFile)
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if err != nil {
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return fmt.Errorf("load doodad: %s", err.Error())
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}
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chunker = d.Layers[0].Chunker // TODO: layers
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palette = d.Palette
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default:
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return fmt.Errorf("%s: not a level or doodad file", inputFile)
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}
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_ = chunker
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_ = palette
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// Create an image for the full world size.
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canvas := chunker.WorldSizePositive()
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img := image.NewRGBA(image.Rectangle{
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Min: image.Point{
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X: int(canvas.X),
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Y: int(canvas.Y),
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},
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Max: image.Point{
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X: int(canvas.W),
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Y: int(canvas.H),
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},
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})
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// Blank out the pixels.
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for x := 0; x < img.Bounds().Max.X; x++ {
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for y := 0; y < img.Bounds().Max.Y; y++ {
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img.Set(x, y, render.White.ToColor())
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}
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}
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// Transcode all pixels onto it.
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for px := range chunker.IterPixels() {
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img.Set(int(px.X), int(px.Y), px.Swatch.Color.ToColor())
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}
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// Write the output file.
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switch strings.ToLower(filepath.Ext(outputFile)) {
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case ".png":
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fh, err := os.Create(outputFile)
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if err != nil {
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return err
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}
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defer fh.Close()
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return png.Encode(fh, img)
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case ".bmp":
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fh, err := os.Create(outputFile)
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if err != nil {
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return err
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}
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defer fh.Close()
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return bmp.Encode(fh, img)
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}
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return errors.New("not valid output image type")
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}
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// imageToChunker implements a generic transcoding of an image.Image to a Chunker
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// and returns the Palette, ready to plug into a Doodad or Level drawing.
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//
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// img: input image like a PNG
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// chroma: transparent color
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func imageToChunker(img image.Image, chroma render.Color, chunker *level.Chunker) *level.Palette {
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var (
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palette = level.NewPalette()
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bounds = img.Bounds()
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)
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// Cache a palette of unique colors as we go.
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var uniqueColor = map[string]*level.Swatch{}
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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px := img.At(x, y)
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color := render.FromColor(px)
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if color == chroma || color.Transparent() { // invisible pixel
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continue
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}
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// New color for the palette?
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swatch, ok := uniqueColor[color.String()]
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if !ok {
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log.Info("New color: %s", color)
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swatch = &level.Swatch{
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Name: color.String(),
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Color: color,
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}
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uniqueColor[color.String()] = swatch
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}
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chunker.Set(render.NewPoint(int32(x), int32(y)), swatch)
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}
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}
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// Order the palette.
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var sortedColors []string
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for k := range uniqueColor {
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sortedColors = append(sortedColors, k)
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}
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sort.Strings(sortedColors)
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for _, hex := range sortedColors {
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palette.Swatches = append(palette.Swatches, uniqueColor[hex])
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}
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return palette
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}
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