doodle/level/types.go
Noah Petherbridge 27fafdc96d Save and restore maps as JSON files
First pass at a level storage format to save and restore maps.

To save a map: press F12. It takes a screenshot PNG into the
screenshots/ folder and outputs a map JSON in the working directory.

To restore a map: "go run cmd/doodle/main.go map.json"
2018-06-17 10:31:44 -07:00

41 lines
1.1 KiB
Go

package level
// Level is the container format for Doodle map drawings.
type Level struct {
Version int32 `json:"version"` // File format version spec.
Title string `json:"title"`
Author string `json:"author"`
Password string `json:"passwd"`
Locked bool `json:"locked"`
// Level size.
Width int32 `json:"w"`
Height int32 `json:"h"`
// The Palette holds the unique "colors" used in this map file, and their
// properties (solid, fire, slippery, etc.)
Palette []Palette `json:"palette"`
// Pixels is a 2D array indexed by [X][Y]. The cell values are indexes into
// the Palette.
Pixels []Pixel `json:"pixels"`
}
// Pixel associates a coordinate with a palette index.
type Pixel struct {
X int32 `json:"x"`
Y int32 `json:"y"`
Palette int32 `json:"p"`
}
// Palette are the unique pixel attributes that this map uses, and serves
// as a lookup table for the Pixels.
type Palette struct {
// Required attributes.
Color string `json:"color"`
// Optional attributes.
Solid bool `json:"solid,omitempty"`
Fire bool `json:"fire,omitempty"`
}