doodle/pkg
Noah 258b2eb285 Script Timers, Multiple Doodad Frames
* CLI: fix the `doodad convert` command to share the same Palette when
  converting each frame (layer) of a doodad so subsequent layers find
  the correct color swatches for serialization.
* Scripting: add timers and intervals to Doodad scripts to allow them to
  animate themselves or add delayed callbacks. The timers have the same
  API as a web browser: setTimeout(), setInterval(), clearTimeout(),
  clearInterval().
* Add support for uix.Actor to change its currently rendered layer in
  the level. For example a Button Doodad can set its image to Layer 1
  (pressed) when touched by the player, and Trapdoors can cycle through
  their layers to animate opening and closing.
  * Usage from a Doodad script: Self.ShowLayer(1)
* Default Doodads: added scripts for all Buttons, Doors, Keys and the
  Trapdoor to run their various animations when touched (in the case of
  Keys, destroy themselves when touched, because there is no player
  inventory yet)
2019-04-18 18:15:05 -07:00
..
balance Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
collision Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
doodads Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
level 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
uix Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Improvements to the Debug Overlay Feature 2019-04-09 18:28:08 -07:00
config.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
doodle.go Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
editor_scene.go Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Fix the Save As and Open menu buttons in Edit Mode 2019-04-15 23:22:38 -07:00
editor_ui_doodad.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fps.go Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
guitest_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00