doodle/pkg/scripting
Noah Petherbridge 6def8f7625 Walk up slopes smoothly, texture freeing improvement
* Fix collision detection to allow actors to walk up slopes smoothly, without
  losing any horizontal velocity.
* Fix scrolling a level canvas so that chunks near the right or bottom edge
  of the viewpoint were getting culled prematurely.
* Centralize JavaScript exception catching logic to attach Go and JS stack
  traces where possible to be more useful for debugging.
* Performance: flush all SDL2 textures from memory between scene transitions
  in the app. Also add a `flush-textures` dev console command to flush the
  textures at any time - they all should regenerate if still needed based on
  underlying go.Images which can be garbage collected.
2024-02-07 22:14:48 -08:00
..
exceptions Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
events.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
js_api.go JavaScript Exception Catcher UI 2022-09-24 21:58:01 -07:00
pubsub.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
scripting.go Rename Go module 2022-09-24 15:17:25 -07:00
supervisor_events.go Level Thumbnails on Story Mode Select 2023-12-09 14:59:31 -08:00
timers.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
vm.go Add cheat code to send power to all actors 2023-02-18 14:21:07 -08:00