doodle/pkg/collision
Noah Petherbridge 6def8f7625 Walk up slopes smoothly, texture freeing improvement
* Fix collision detection to allow actors to walk up slopes smoothly, without
  losing any horizontal velocity.
* Fix scrolling a level canvas so that chunks near the right or bottom edge
  of the viewpoint were getting culled prematurely.
* Centralize JavaScript exception catching logic to attach Go and JS stack
  traces where possible to be more useful for debugging.
* Performance: flush all SDL2 textures from memory between scene transitions
  in the app. Also add a `flush-textures` dev console command to flush the
  textures at any time - they all should regenerate if still needed based on
  underlying go.Images which can be garbage collected.
2024-02-07 22:14:48 -08:00
..
actors_test.go Rename Go module 2022-09-24 15:17:25 -07:00
bounding_rect.go Collision Box Updates 2021-06-02 20:50:28 -07:00
collide_actors.go Collision Box Updates 2021-06-02 20:50:28 -07:00
collide_level.go Walk up slopes smoothly, texture freeing improvement 2024-02-07 22:14:48 -08:00
collide_test.go Rename Go module 2022-09-24 15:17:25 -07:00
debug_box.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
level_test.go Unit test fixes and code cleanup 2023-12-02 12:33:14 -08:00