doodle/pkg/balance/numbers.go
Noah Petherbridge 241186209c Play Mode: Fix Level Collision w/ Scrolling
Fixes:
* Move the call to CollidesWithGrid() inside the Canvas instead of
  outside in the PlayScene.movePlayer() so it can apply to all Actors
  in motion.
* PlayScene.movePlayer() in turn just sets the player's Velocity so the
  Canvas.Loop() can move the actor itself.
* When keeping the player inside the level boundaries: previously it was
  assuming the player Position was relative to the window, and was
  checking the WorldIndexAt and getting wrong results.
* Canvas scrolling (loopFollowActor): check that the actor is getting
  close to the screen edge using the Viewport into the world, NOT the
  screen-relative coordinates of the Canvas bounding boxes.
2019-04-14 15:25:03 -07:00

34 lines
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Go

package balance
// Numbers.
var (
// Window dimensions.
Width = 1024
Height = 768
// Speed to scroll a canvas with arrow keys in Edit Mode.
CanvasScrollSpeed int32 = 8
// Window scrolling behavior in Play Mode.
ScrollboxHoz = 64 // horizontal px from window border to start scrol
ScrollboxVert = 128
ScrollMaxVelocity = 8 // 24
// Player speeds
PlayerMaxVelocity = 8
PlayerAcceleration = 2
Gravity = 2
// Default chunk size for canvases.
ChunkSize = 128
// Default size for a new Doodad.
DoodadSize = 100
)
// Edit Mode Values
var (
// Number of Doodads per row in the palette.
UIDoodadsPerRow = 2
)