Noah Petherbridge
12d34517e9
* Toolbar has icon buttons for the Pencil Tool, Line Tool, Rect Tool, Actor Tool and Link Tool. * Remove the tab buttons from the top of the Palette window. The palette tab is now toggled between Swatches and Doodads by the tool selected on the tool bar, instead of the tab buttons setting the tool. * Remove the "Link Doodads" button from the Doodad Palette. The Link Tool has its own dedicated toolbar button with the others.
160 lines
4.2 KiB
Go
160 lines
4.2 KiB
Go
package doodle
|
|
|
|
// XXX REFACTOR XXX
|
|
// This function only uses EditorUI and not Doodle and is a candidate for
|
|
// refactor into a subpackage if EditorUI itself can ever be decoupled.
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"git.kirsle.net/apps/doodle/lib/render"
|
|
"git.kirsle.net/apps/doodle/lib/ui"
|
|
"git.kirsle.net/apps/doodle/pkg/balance"
|
|
"git.kirsle.net/apps/doodle/pkg/doodads"
|
|
"git.kirsle.net/apps/doodle/pkg/log"
|
|
"git.kirsle.net/apps/doodle/pkg/uix"
|
|
)
|
|
|
|
// DraggableActor is a Doodad being dragged from the Doodad palette.
|
|
type DraggableActor struct {
|
|
canvas *uix.Canvas
|
|
doodad *doodads.Doodad
|
|
}
|
|
|
|
// startDragActor begins the drag event for a Doodad onto a level.
|
|
func (u *EditorUI) startDragActor(doodad *doodads.Doodad) {
|
|
u.Supervisor.DragStart()
|
|
|
|
// Create the canvas to render on the mouse cursor.
|
|
drawing := uix.NewCanvas(doodad.Layers[0].Chunker.Size, false)
|
|
drawing.LoadDoodad(doodad)
|
|
drawing.Resize(doodad.Rect())
|
|
drawing.SetBackground(render.RGBA(0, 0, 1, 0)) // TODO: invisible becomes white
|
|
drawing.MaskColor = balance.DragColor // blueprint effect
|
|
u.DraggableActor = &DraggableActor{
|
|
canvas: drawing,
|
|
doodad: doodad,
|
|
}
|
|
}
|
|
|
|
// setupDoodadFrame configures the Doodad Palette tab for Edit Mode.
|
|
// This is a subroutine of editor_ui.go#SetupPalette()
|
|
//
|
|
// Can return an error if userdir.ListDoodads() returns an error (like directory
|
|
// not found), but it will *ALWAYS* return a valid ui.Frame -- it will just be
|
|
// empty and uninitialized.
|
|
func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Frame, error) {
|
|
var (
|
|
frame = ui.NewFrame("Doodad Tab")
|
|
perRow = balance.UIDoodadsPerRow
|
|
)
|
|
|
|
frame.SetBackground(render.RGBA(0, 153, 255, 153))
|
|
|
|
// Pager buttons on top of the doodad list.
|
|
pager := ui.NewFrame("Doodad Pager")
|
|
pager.SetBackground(render.RGBA(255, 0, 0, 20)) // TODO: if I don't set a background color,
|
|
// this frame will light up the same color as the Link button on mouse
|
|
// over. somewhere some memory might be shared between the recent widgets
|
|
{
|
|
leftBtn := ui.NewButton("Prev Page", ui.NewLabel(ui.Label{
|
|
Text: "<",
|
|
}))
|
|
u.Supervisor.Add(leftBtn)
|
|
pager.Pack(leftBtn, ui.Pack{
|
|
Anchor: ui.W,
|
|
})
|
|
|
|
pageLabel := ui.NewLabel(ui.Label{
|
|
Text: " Page 1 of 20",
|
|
})
|
|
pager.Pack(pageLabel, ui.Pack{
|
|
Anchor: ui.W,
|
|
Expand: true,
|
|
})
|
|
|
|
rightBtn := ui.NewButton("Next Page", ui.NewLabel(ui.Label{
|
|
Text: ">",
|
|
}))
|
|
u.Supervisor.Add(rightBtn)
|
|
pager.Pack(rightBtn, ui.Pack{
|
|
Anchor: ui.W,
|
|
})
|
|
}
|
|
frame.Pack(pager, ui.Pack{
|
|
Anchor: ui.N,
|
|
Fill: true,
|
|
PadY: 5,
|
|
})
|
|
|
|
doodadsAvailable, err := doodads.ListDoodads()
|
|
if err != nil {
|
|
return frame, fmt.Errorf(
|
|
"setupDoodadFrame: doodads.ListDoodads: %s",
|
|
err,
|
|
)
|
|
}
|
|
|
|
var buttonSize = (paletteWidth - window.BoxThickness(2)) / int32(perRow)
|
|
|
|
// Draw the doodad buttons in a grid `perRow` buttons wide.
|
|
var (
|
|
row *ui.Frame
|
|
rowCount int // for labeling the ui.Frame for each row
|
|
)
|
|
for i, filename := range doodadsAvailable {
|
|
if row == nil || i%perRow == 0 {
|
|
rowCount++
|
|
row = ui.NewFrame(fmt.Sprintf("Doodad Row %d", rowCount))
|
|
row.SetBackground(balance.WindowBackground)
|
|
frame.Pack(row, ui.Pack{
|
|
Anchor: ui.N,
|
|
Fill: true,
|
|
})
|
|
}
|
|
|
|
func(filename string) {
|
|
doodad, err := doodads.LoadFile(filename)
|
|
if err != nil {
|
|
log.Error(err.Error())
|
|
doodad = doodads.New(balance.DoodadSize)
|
|
}
|
|
|
|
can := uix.NewCanvas(int(buttonSize), true)
|
|
can.Name = filename
|
|
can.SetBackground(render.White)
|
|
can.LoadDoodad(doodad)
|
|
|
|
btn := ui.NewButton(filename, can)
|
|
btn.Resize(render.NewRect(
|
|
buttonSize-2, // TODO: without the -2 the button border
|
|
buttonSize-2, // rests on top of the window border.
|
|
))
|
|
row.Pack(btn, ui.Pack{
|
|
Anchor: ui.W,
|
|
})
|
|
|
|
// Begin the drag event to grab this Doodad.
|
|
// NOTE: The drag target is the EditorUI.Canvas in
|
|
// editor_ui.go#SetupCanvas()
|
|
btn.Handle(ui.MouseDown, func(e render.Point) {
|
|
log.Warn("MouseDown on doodad %s (%s)", doodad.Filename, doodad.Title)
|
|
u.startDragActor(doodad)
|
|
})
|
|
u.Supervisor.Add(btn)
|
|
|
|
// Resize the canvas to fill the button interior.
|
|
btnSize := btn.Size()
|
|
can.Resize(render.NewRect(
|
|
btnSize.W-btn.BoxThickness(2),
|
|
btnSize.H-btn.BoxThickness(2),
|
|
),
|
|
)
|
|
|
|
btn.Compute(e)
|
|
}(filename)
|
|
}
|
|
|
|
return frame, nil
|
|
}
|