Noah Petherbridge
4de0126b19
Adds support for Xbox and Nintendo style game controllers. The gamepad controls are documented on the README and in the game's Settings window. The buttons are not customizable yet, except that the player can choose between two button styles: * X Style (default): "A" button is on the bottom and "B" on the right. * N Style: swaps the A/B and the X/Y buttons to use a Nintendo-style layout instead of an Xbox-style.
106 lines
2.6 KiB
Go
106 lines
2.6 KiB
Go
package balance
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import (
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"time"
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"git.kirsle.net/go/render"
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)
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// Numbers.
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var (
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// Window dimensions.
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Width = 1024
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Height = 768
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// Title screen height needed for the main menu. Phones in landscape
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// mode will switch to the horizontal layout if less than this height.
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TitleScreenResponsiveHeight = 600
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// Speed to scroll a canvas with arrow keys in Edit Mode.
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CanvasScrollSpeed = 8
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FollowActorMaxScrollSpeed = 64
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// Window scrolling behavior in Play Mode.
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ScrollboxOffset = render.Point{ // from center of screen
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X: 60,
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Y: 60,
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}
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// Player speeds
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PlayerMaxVelocity float64 = 7
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PlayerJumpVelocity float64 = -23
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PlayerAcceleration float64 = 0.12
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Gravity float64 = 7
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GravityAcceleration float64 = 0.1
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SlopeMaxHeight = 8 // max pixel height for player to walk up a slope
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// Default chunk size for canvases.
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ChunkSize = 128
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// Default size for a new Doodad.
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DoodadSize = 100
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// Size of Undo/Redo history for map editor.
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UndoHistory = 20
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// Options for brush size.
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BrushSizeOptions = []int{
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0,
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1,
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2,
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4,
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8,
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16,
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24,
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32,
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48,
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64,
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}
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DefaultEraserBrushSize = 8
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MaxEraserBrushSize = 32 // the bigger, the slower
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// Interval for auto-save in the editor
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AutoSaveInterval = 5 * time.Minute
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// Default player character doodad in Play Mode.
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PlayerCharacterDoodad = "boy.doodad"
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// Level names for the title screen.
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DemoLevelName = []string{
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"Tutorial 1.level",
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"Tutorial 2.level",
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"Tutorial 3.level",
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}
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// Level attachment filename for the custom wallpaper.
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// NOTE: due to hard-coded "assets/wallpapers/" prefix in uix/canvas.go#LoadLevel.
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CustomWallpaperFilename = "custom.b64img"
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CustomWallpaperEmbedPath = "assets/wallpapers/custom.b64img"
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// Publishing: Doodads-embedded-within-levels.
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EmbeddedDoodadsBasePath = "assets/doodads/"
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EmbeddedWallpaperBasePath = "assets/wallpapers/"
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// File formats: save new levels and doodads gzip compressed
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CompressDrawings = true
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// Play Mode Touchscreen controls.
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PlayModeIdleTimeout = 2200 * time.Millisecond
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PlayModeAlphaStep = 8 // 0-255 alpha, steps per tick for fade in
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PlayModeAlphaMax = 220
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// Invulnerability time in seconds at respawn from checkpoint, in case
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// enemies are spawn camping.
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RespawnGodModeTimer = 3 * time.Second
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// GameController thresholds.
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GameControllerMouseMoveMax float64 = 20 // Max pixels per tick to simulate mouse movement.
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GameControllerScrollMin float64 = 0.3 // Minimum threshold for a right-stick scroll event.
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)
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// Edit Mode Values
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var (
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// Number of Doodads per row in the palette.
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UIDoodadsPerRow = 2
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)
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