Noah Petherbridge
1150d6d3e9
* Moves the game's Title, Summary and Version into pkg/branding where it is centrally controlled.
71 lines
1.5 KiB
Go
71 lines
1.5 KiB
Go
package level
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import (
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"errors"
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"fmt"
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"io/ioutil"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/enum"
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"git.kirsle.net/apps/doodle/pkg/filesystem"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/apps/doodle/pkg/userdir"
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)
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// LoadFile reads a level file from disk, checking a few locations.
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func LoadFile(filename string) (*Level, error) {
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if !strings.HasSuffix(filename, enum.LevelExt) {
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filename += enum.LevelExt
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}
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// Search the system and user paths for this level.
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filename, err := filesystem.FindFile(filename)
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if err != nil {
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return nil, err
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}
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// Try the binary format.
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if level, err := LoadBinary(filename); err == nil {
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return level, nil
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} else {
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log.Warn(err.Error())
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}
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// Then the JSON format.
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if level, err := LoadJSON(filename); err == nil {
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return level, nil
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} else {
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log.Warn(err.Error())
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}
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return nil, errors.New("invalid file type")
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}
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// WriteFile saves a level to disk in the user's config directory.
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func (m *Level) WriteFile(filename string) error {
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if !strings.HasSuffix(filename, enum.LevelExt) {
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filename += enum.LevelExt
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}
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// Set the version information.
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m.Version = 1
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m.GameVersion = branding.Version
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// bin, err := m.ToBinary()
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bin, err := m.ToJSON()
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if err != nil {
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return err
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}
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// Save it to their profile directory.
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filename = userdir.LevelPath(filename)
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log.Info("Write Level: %s", filename)
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err = ioutil.WriteFile(filename, bin, 0644)
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if err != nil {
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return fmt.Errorf("level.WriteFile: %s", err)
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}
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return nil
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}
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