doodle/pkg/branding/branding.go
Noah Petherbridge 37f6177a17 Zoom In/Out Feature: WorldIndexAt Fixed
WorldIndexAt() translates the pixel below the mouse cursor in screen
space (0,0 at top-left corner of the application window) into a world
coordinate in the level shown inside the canvas, taking into account the
canvas's position on the window and the scroll position.

It now translates correctly when zoom In or Out, so the "Abs:" mouse
position level in the status bar shows correctly.

Zoom features that are still jank:

- Scrolling while zoomed in, the chunks to the top/left start unloading
  too rapidly and outpacing the scroll, eventually level is invisible
- Drawing and committing pixels to the image while zoomed in/out is
  unpredictable where the pixels actually land.
- Actors in the level don't move or zoom at all.
2021-07-13 18:04:25 -07:00

15 lines
383 B
Go

package branding
// Constants for branding and version information.
const (
AppName = "Sketchy Maze"
Summary = "A drawing-based maze game"
Version = "0.7.2"
Website = "https://www.sketchymaze.com"
Copyright = "2021 Noah Petherbridge"
Byline = "a game by Noah Petherbridge."
// Update check URL
UpdateCheckJSON = "https://download.sketchymaze.com/version.json"
)