doodle/pkg/balance/numbers.go
Noah Petherbridge 489a43ea8c Touch Screen Controls for Play Mode!
The game can now be played using only a touch screen! The left
mouse click (Button1) can now move and control the player
character.

* A box in the very middle of the screen is the "Use" button and
  a deadzone for directional inputs.
* Anywhere outside the middle and to the left registers a Left
  button, to the right a Right button, above the top of the middle
  is a Jump button, and below the bottom of the middle is a down
  input (for antigravity mode).
* Tight platforming is possible: above and below the middle box,
  the left/right split is tight in the middle of the window. You
  can get tight jumps if jumping or go below if you don't want to
  jump. The left/right deadzone is only over the space of the Use
  button.

If the player is idle for a while with no controller inputs, some
hints will fade in about the touch controls.

Note: the ScrollboxOffset to track the player character is changed
to 60,60 from 60,100 so the camera will track tighter to the player
and so the player will mostly be over the Use button on touch
controls as long as he's away from a level boundary.
2021-10-04 19:51:31 -07:00

86 lines
1.9 KiB
Go

package balance
import (
"time"
"git.kirsle.net/go/render"
)
// Numbers.
var (
// Window dimensions.
Width = 1024
Height = 768
// Speed to scroll a canvas with arrow keys in Edit Mode.
CanvasScrollSpeed = 8
FollowActorMaxScrollSpeed = 64
// Window scrolling behavior in Play Mode.
ScrollboxOffset = render.Point{ // from center of screen
X: 60,
Y: 60,
}
// Player speeds
PlayerMaxVelocity float64 = 6
PlayerAcceleration float64 = 0.9
Gravity float64 = 6
GravityAcceleration float64 = 0.2
SlopeMaxHeight = 8 // max pixel height for player to walk up a slope
// Default chunk size for canvases.
ChunkSize = 128
// Default size for a new Doodad.
DoodadSize = 100
// Size of Undo/Redo history for map editor.
UndoHistory = 20
// Options for brush size.
BrushSizeOptions = []int{
0,
1,
2,
4,
8,
16,
24,
32,
48,
64,
}
DefaultEraserBrushSize = 8
MaxEraserBrushSize = 32 // the bigger, the slower
// Default player character doodad in Play Mode.
PlayerCharacterDoodad = "boy.doodad"
// Level name for the title screen.
DemoLevelName = "Tutorial 3.level"
// Level attachment filename for the custom wallpaper.
// NOTE: due to hard-coded "assets/wallpapers/" prefix in uix/canvas.go#LoadLevel.
CustomWallpaperFilename = "custom.b64img"
CustomWallpaperEmbedPath = "assets/wallpapers/custom.b64img"
// Publishing: Doodads-embedded-within-levels.
EmbeddedDoodadsBasePath = "assets/doodads/"
EmbeddedWallpaperBasePath = "assets/wallpapers/"
// File formats: save new levels and doodads gzip compressed
CompressDrawings = true
// Play Mode Touchscreen controls.
PlayModeIdleTimeout = 2200 * time.Millisecond
PlayModeAlphaStep = 8 // 0-255 alpha, steps per tick for fade in
PlayModeAlphaMax = 220
)
// Edit Mode Values
var (
// Number of Doodads per row in the palette.
UIDoodadsPerRow = 2
)